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  #1  
Old 05-19-2009, 01:50 AM
WyldeRhoads
Fire Beetle
 
Join Date: Aug 2008
Location: sailing across the ocean
Posts: 3
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The problem I have found with legit-classic eqemu servers is that unless you have a lot of players... (thousands), then old school exp and death penalty exp loss just ends up making the server a solo server. EQ was designed for a large player base. If you scale the exp rate up to make up for a lack of players then it could be more of a success. Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
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  #2  
Old 05-19-2009, 10:43 AM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Quote:
Originally Posted by WyldeRhoads View Post
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.

As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.

Quote:
Originally Posted by WyldeRhoads View Post
But I wont hold my breath I'll just keep playing on these generic progression servers.
Good times are to be had :P I feel we have done enough work where it won't seem generic
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  #3  
Old 05-19-2009, 05:02 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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We're approaching 1000 "fixed" threads fairly quick=o. Which include both quests and DB changes.
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  #4  
Old 05-21-2009, 03:57 PM
PathToEternity
Fire Beetle
 
Join Date: Mar 2009
Location: Knoxville
Posts: 28
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Even with the "beta-ish" population we have now, I must say I have spent more time grouping on this server than I have ever spent grouping on any other EQEmu servers.
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  #5  
Old 05-23-2009, 05:58 AM
Remtek
Fire Beetle
 
Join Date: Aug 2008
Location: Room
Posts: 2
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Any eta on when server will end beta?
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  #6  
Old 05-23-2009, 10:51 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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Aside from faction, the DB changes are getting far, far fewer daily. Research is probably the last major DB hurdle next to faction.

Quests are just a matter of copy and paste at this point. The gaping holes like Soul Fire, FA, Silent Watch, etc have been filled.

Source changes; this is the biggest hurdle. We don't have anyone that is familiar with C, so Nilbog and I are trying to teach ourselves with the examples off the forums and out of the SVN, and it is rather slow going, especially when they involve DB changes at the same time.

So far we've made almost 1000 threads worth of changes, and probably have another 300 between source, faction & quest changes remaining. So the emptier you see the quest, faction & game mechanics threads, the closer it is.
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  #7  
Old 06-09-2009, 04:45 PM
PathToEternity
Fire Beetle
 
Join Date: Mar 2009
Location: Knoxville
Posts: 28
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Right now faction is probably the biggest thing left to do, outside of source changes.

So any classic faction buffs out there? We could definitely use your help!
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  #8  
Old 06-15-2009, 12:56 AM
xerve
Fire Beetle
 
Join Date: Jun 2009
Location: in everquest!
Posts: 1
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sorry to have to ask, but where do i go to download/play on this lol?
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  #9  
Old 06-15-2009, 07:38 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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http://classicbetatest.guildlaunch.com

In the files forum you'll find the UI and Spell file as well as the nek & LS zone.
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