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  #1  
Old 05-20-2009, 01:41 AM
vales
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You may also want to note that it will NOT be like the classic EverQuest. The ax_classic database is customized to a certain extent. Read more about it here.

Although there are options to get it to work with the PEQ database, it takes a bit more work. Everything is on angelox's forums on how to do this, I think.
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Old 05-20-2009, 07:28 AM
leslamarch
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Quote:
Originally Posted by vales View Post
Although there are options to get it to work with the PEQ database, it takes a bit more work. Everything is on angelox's forums on how to do this, I think.
The PEQ Option is click and play right from the start, no extra time or work needed at all.
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  #3  
Old 05-20-2009, 08:08 AM
Kobaz
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I think that people get confused by the outdated Download page, and by the difficulty finding a good source for the maps unless you trawl through a lot of forum posts, along with the initial confusions about what binaries go with what databases.

Perhaps the download page could have a link to the google project pages for the binaries, source and maps, and have links to the peq and angelox download pages/lists. I think that would result in a lot less "I can't build" and "my server doesn't work" posts.
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  #4  
Old 05-20-2009, 01:39 PM
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Zandig
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There is nothing wrong with the guide!
It is up to date.

If you follow it EXACTLY, it works.

I use it to compile and run the emu with zero problems as are many others.
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  #5  
Old 05-20-2009, 02:30 PM
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Zandig
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Ok all, I just tested the guide and as expected it works perfectly.

I just compiled 547 and sourced in the latest PEQ database as of today and added these SQL entries to it:
http://www.eqemulator.net/forums/sho...7&postcount=15

and it is working fine.


NOTES:

I think the problem is that the trunk SVN has not yet been updated to reflect the new instance DB of PEQ, hence the needed SQLs as above. When it is added it should make things easier.

As far as world.exe getting an error stating no perl58.dll found, I don't know how that is possible if you really compiled with Perl 5.10?
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  #6  
Old 05-20-2009, 03:14 PM
vales
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Which guide? I'm assuming it's the one you wrote?

Also, if you compile with Perl 5.10, you need the runtimes as well or you'll get the Perl 5.10 .dll missing error, if I'm not mistaken. That also needs to be clarified. If you compile with Perl 5.8 (as the ones on the googlepages one is) you will specifically need to use Perl 5.8 to run it.

And for the record, you can't compile it under 64bit OSes unless you change numerouos things as it was pointed out to me. So if you want to compile it, you need a 32bit OS. If I'm mistaken, this needs to also be noted. And, you have to run the 32bit programs of these files under your 64bit OS because it just won't work.

Lastly, take note that the map files are constantly being updated here. The ones I downloaded were very out of date, and it might help to get the latest versions. I mean, look at the changelog! The last update was 5/17/2009! It's a huuuge download, so you might want to do it while you sleep or something. With everything included, my Maps folder weighs in at a whopping 3.32 GB! >_<
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  #7  
Old 05-20-2009, 04:35 PM
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Zandig
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Yes that is the guide.

As I stated in the guide, you will need to install Perl 510. I compile my own so I don't mix and match with the posted binaries compiled with 5.8. Perl 5.10 was required to compile with VS2008 last I checked. Apparently the posted binaries are compiled with VS2005 and are able to use Perl 5.8?

As far as a 64 bit OS goes, I have no clue Never used it. So maybe someone can write a guide for that.

I've made the change to the Wiki that a 32 bit OS is required.

Thanks for the link to the updated maps. Didn't realize it was there.
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