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Old 05-20-2009, 11:47 PM
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trevius
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I hate when forums get marked as read just because I didn't refresh for long enough! I want to read them all myself, not have them automark as read lol. I didn't see this until now. Thanks for the submission. Hopefully someone can get this tested and added on the SVN soon. If not, I will try to get to it at some point. This definitely has potential for making more customizable encounters. It will be nice to allow slows without making the fight too overly easy.

Did you poke me because you thought I would be worried about this getting added, or because I added something recently that didn't default to 0? Just curious lol. If I added something that doesn't default to 0, it should get fixed!
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Old 05-21-2009, 11:25 AM
drakelord
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Quote:
Originally Posted by trevius View Post
I hate when forums get marked as read just because I didn't refresh for long enough! I want to read them all myself, not have them automark as read lol. I didn't see this until now. Thanks for the submission. Hopefully someone can get this tested and added on the SVN soon. If not, I will try to get to it at some point. This definitely has potential for making more customizable encounters. It will be nice to allow slows without making the fight too overly easy.

Did you poke me because you thought I would be worried about this getting added, or because I added something recently that didn't default to 0? Just curious lol. If I added something that doesn't default to 0, it should get fixed!
Poked you because with my last submission, your biggest question was, "does this default to 0?"
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  #3  
Old 06-10-2009, 06:14 PM
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Did any of the other devs ever get a chance to look at this? Sounds like it should be a pretty good change. Bumping this so it doesn't get forgotten. I might try to add it sometime if I get time to do so. Just always so busy with other stuff that it is sometimes hard to find the time to add in submissions and fully test them.
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Old 06-29-2009, 08:51 PM
drakelord
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Since it has been so long, it will probably have to be redone a bit now to be honest, :/.
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Old 06-29-2009, 09:28 PM
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Yeah, it will probably need minor adjustments due to changes with the npc_types table. But, it shouldn't be hard to adjust for I think. I just still haven't had the time to get to this. It would take a while to get it added in, fully tested and make sure the default doesn't affect existing encounters at all.
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Old 06-29-2009, 11:12 PM
jenco420
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if i remember correctly players where told if mobs mitigated slow. Something to the extent of "Your spell was moslty successful" if i remember correctly. And thanks been waiting on this!
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Old 07-05-2009, 01:08 PM
gaeorn
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This has been added to SVN. It still does not give a message if slow is mitigated.
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