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  #1  
Old 05-21-2009, 11:55 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Sorry to get back to this so late - life got a little busy

Seems that everyone coming in from outside does not get the error I see above, which is fine. The reason I cannot hard-code a HOSTS record is because I host multiple Emulators on the same dyndns (maybe I shouldn't do that ) so if I force tesseq.servegame.com to 192.168.1.32. then any attempt to hit my EQ2Emu will send my client to the wrong LAN machine, right?

Anyway, if it's just me that cannot use mail/chat, I'm fine with that for now. I did get it to work at one point, because two toons were able to login and send mail to one another. Not sure if that was just a fluke, or if for a version or two, something functioned differently likely the former.

Thanks for the great explain. Hopefully it ends up in a wiki somewhere.
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  #2  
Old 05-22-2009, 05:04 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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KLS added a rule to turn off the IP authentication. Set Chat:EnableMailKeyIPVerification to false.
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  #3  
Old 05-23-2009, 01:11 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Oh right on! Thanks!

Btw, I tried to update to the latest SVN and had no luck logging in - I'll go post a help thread on that as to not derail here... but I am greatful for the new rule!

Thanks again
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