Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 05-23-2009, 04:21 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Well, I got a hacked version of the Respawn Window working. It isn't coded properly the way it should be, but it sends the packet the same way that Live does. I figure that once I get it working, I can either start trying to get it working the correct way, or see if someone else might be able to finish that part of the coding of it. Mostly, I just want to get it in to stop the disconnects when you die in the zone you are bound in on SoF.

I am still getting disconnected even with the Respawn Window seeming to work as it should. I am starting to think that we do a forced session disconnect somewhere in the death code since that is basically what happens when Titanium clients die. They get disconnected and build a new connection to the zone they are zoning to.

One reason I think it is the server disconnecting us is what the EQ debug says:
Code:
[Sat May 23 02:59:48 2009]00731:I died.

[Sat May 23 02:59:48 2009]00326:D3DXCreateTextureFromFileEx()	failed to create texture dust_02.dds	for	particle system.

[Sat May 23 02:59:53 2009]00732:Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
[Sat May 23 02:59:53 2009]00733:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:18773 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReasonNone

[Sat May 23 02:59:53 2009]00734:Character is Bluie.

[Sat May 23 02:59:53 2009]00735:YOU HAVE BEEN DISCONNECTED.
[Sat May 23 02:59:53 2009]00736:
end of DisplayScreen

[Sat May 23 03:00:12 2009]00737:Networking: Connection Closed [0] with 0 pending bytes.
I just haven't been able to find the code that is sending that disconnect yet.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 05-27-2009, 05:48 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I added most of the code for the Respawn Window to the SVN. It isn't completed yet and is also not actually being used on death yet, but it is there. If I am able to get it figured out at some point, I will try to finish it. Until I can figure out why the server is disconnecting the player when they die instead of giving them the respawn window option, there is no reason to send the Respawn Window packet to them.

As it is, I have a temp hack in to let it send the Respawn Window packet if it is added to the death code. The code that handles it will need to be adjusted to do it the proper way, but until it stops disconnecting the character, it doesn't matter that much. At least the base code is there for it if someone else wants to pick it up and finish it at some point.

I think Derision mentioned that the Respawn Window also exists in Titanium, so if we can get it working in SoF, it shouldn't be hard to get it going in Titanium as well.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3