Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-01-2009, 10:06 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

You need to run drop_system.sql. If you have bots, be sure to save them first using the script/batchfile. Then source the peqdb_1129RevXXX.sql. After that is done, then you need to source any updates in ./updates/RevXXX.sql between the rev you were and the rev you will now be. Also, source the sql for the bots at this point if needed.

The reason for needing to do both is the first part (drop_system.sql and peqdb_1129RevXXX.sql) drops and recreates the system portions of the DB. It is much easier for the PEQ team to do this than to create incremental updates for that portion of the DB. The second part (./updates/RevXXX.sql) updates the player portions of the DB. They do incremental updates for this portion since every server's players are different, making it impractical to do a drop and create.

Let me know if you have any further questions.
Reply With Quote
  #2  
Old 06-01-2009, 11:03 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 116
Default

Hi, Thanks for my response,

That was exactly as I understood it. So by that logic, when I did my first complete rebuild of the build just before 590 I should have got a database that had a clean new installation of the RevXXXX.sql which by what you are telling me contain all the incremental updates that went 'before' them.

I just applied rev610.sql and compiled the latest instance executables. I'll go see how my Drakk is eating.

Thanks.
Laxa.

*good to see I was doing something right!*
Reply With Quote
  #3  
Old 06-01-2009, 11:29 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

I've also noticed this issue as well. My HE Ranger is eating a stack of food in 20 minutes, give or take. Doesn't seem to be related to the Drakkin. Anyone else noticing this?
Reply With Quote
  #4  
Old 06-01-2009, 03:06 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

I've seen it, too.

I'll summon a stack of miraculous meals and enduring drinks while I mess with NPCs and world-building stuff, and I'm shocked at how quickly I run through them. My character on Live could last a week on the food my EQEmu character is blasting through in an hour or two.

I figure something mustn't be working right still with food and drink consumption, but haven't had time to get around to looking into it.

- Shendare
Reply With Quote
  #5  
Old 06-01-2009, 07:04 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Hmm, I thought food comsumption was working fine last time I tried it! I will have to check it again and see what happens. I imagine you are all doing this already, but if not, make sure that you copy the patch_sof.conf file from the /utils directory into your server folder. It is almost completely filled out now, but it is good practice to move it over anytime you do an update.

Maybe something got reverted somehow, or maybe I somehow never put the actual fix in for it. I run most of this stuff on my test server for a while before putting it on the SVN, so maybe it was just something I forgot to add to the SVN and thought that I had already. IIRC, it was just a simple structure/encode change that I had to do to get it working properly. It may even have been related to the stamina packets, as I think those are responsible for telling the client how hungry it is. I know stamina/endurance still isn't working as it should, so that might be part of the problem.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #6  
Old 06-01-2009, 10:55 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

I copied utils\*.conf to my server folder and added it to my Update Server batch file.

Things were looking good for a while. At 6:39 I ate and drank a hearty meal and enduring drink and couldn't eat or drink any more.

By 7:37, nothing more had been eaten or drunk. I thought everything was good again, but wanted to wait until I was sure before posting anything.

Well, after the 1 hour mark at 7:39, food and drink started dropping at a rate of 1 per minute.

Sorry... looks like the problem's still around.

- Shendare
Reply With Quote
  #7  
Old 06-02-2009, 06:05 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, I found the post where I thought I had fixed it here:

http://www.eqemulator.net/forums/sho...highlight=food

Appears to work fine at first and as long as you keep consuming manually on a regular basis. But, if you stop manually consuming and wait long enough, it will start eating at an accelerated rate. This is almost certainly being caused by some miscommunication in the stamina packets. Most likely, something is wrong with the decode for SoF on packets coming from the client to the server, so the server isn't thinking that auto food consumption is working and keeps getting hungrier/thirstier. This definitely needs to get looked at sometime soon and hopefully shouldn't be anything too tough to figure out.

This also could be related to the fact that EQLive now sends update packets for Stamina/Endurance similar to the HPUpdate and ManaChange packets that we send for Titanium. I think the packet structures are all the same, or at least very similar. On Live, they are all 10 byte packets each and all come in to the client at the same time from the server ever tick. Maybe we have to add that packet in for SoF to handle Endurance/Stamina properly.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3