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  #1  
Old 06-01-2009, 09:02 PM
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ChaosSlayerZ
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George, discovered a small bug

First of all, in Old Editor - when you looking at Focus, Click, Worn and Proc effects - the numbers are gone (idealy it should be shown in 2 column, one showing numbers, another showing names and sorteable either way)

But what is important- if you want to REMOVE say a Worn(Proc, CLick etc) effect from the item - when you go into Worn effect section it shows you (-1) by default- so clicking SET used to remove curent worn effect from the item.
HOWEVEr when you click SEt the editor sets the field to value of (0) and displays Worn Effect of ZZZZZ. Effectivly preventing you from actualy removing the effect

Also - in the selection list before the very first effect shown is the EMPTY field- which suposly corespand to (-1) or no effect. Trying to select that field causes Editor to crash with error "subscript out of range"

My guess is this happening cuase you no longer reading spell list from a txt file but from Db table instead and the previous defautl values no longer match up with anything logical

These 2 errors (seting to 0 instead of -1) and crashing when selecting empty field are PERSISTANT for all simular sub-sections: Proc, Click, Worn and Focus.

thanks! =)
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  #2  
Old 06-01-2009, 09:37 PM
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In regard to spells; it might be a good idea to change the tools to just pull the spells directly from the spells_new table now. Since the table is there and comes standard with the PEQ database now, there is no reason not to use it. The bonus to this would be that people who use it and who have customized spells, would see all of the spell IDs and Names accurately exactly as they have them set in the table. Everytime I edit or move spells around, I have to play around with Textpad and Excel to make a new spells.txt file for the editors to use so they will match my custom spells table. Would be nice to be able to cut out that extra step at some point
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  #3  
Old 06-01-2009, 09:51 PM
GeorgeS
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Thanks for the report. I'll fix those issues.

The newest item editor uses the db spell table.

The other tools will shortly..

GeorgeS
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  #4  
Old 06-02-2009, 04:35 AM
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Oh, sweet! I didn't know that

I was wondering if you get a chance, would you be able to put a little search window next to the load character button on the item editor main window? Then, just have it run a query for that one character instead of having to load the whole table? It is usable the way that it is now, but it takes a good 30 seconds or so to load my whole char table atm. Probably something people wouldn't notice until that table gets up fairly high. Not a big deal, but just something to consider if you get some time.
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  #5  
Old 06-07-2009, 06:36 PM
GeorgeS
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Everquest Item Editor and Character Inventory Editor
- 14.4.6 - Sped up loading of spells and toons 100x. Added toon query where large populations of toons exist. Many requested minor features added


I did look at adding as many suggestions as requested. Some things like extra line spaces in item descrition is not repairable without a total rewrite. I did add attuneable to the list. Fixed a few views and added listboxes where possible in the profile editor. These features and fixes are worth 8 hours of my time, so I did spend one day one these.
Fixed the spell adding/removing in the old edit tool. Now to remove a spell, just click on remove.

GeorgeS
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  #6  
Old 06-08-2009, 11:28 PM
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ah George I am sorry to tell you this, but the Old Edit section has stoped working....

I have tried changing something simple on the item like AC, HP, no drop tag- changes do not take effect.
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  #7  
Old 06-09-2009, 10:33 AM
GeorgeS
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Yup, there was a sql bug

Everquest Item Editor and Character Inventory Editor
- 14.4.7 - Fixed up SQL for old edit

Thanks
GeorgeS
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