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  #1  
Old 06-01-2009, 10:55 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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I copied utils\*.conf to my server folder and added it to my Update Server batch file.

Things were looking good for a while. At 6:39 I ate and drank a hearty meal and enduring drink and couldn't eat or drink any more.

By 7:37, nothing more had been eaten or drunk. I thought everything was good again, but wanted to wait until I was sure before posting anything.

Well, after the 1 hour mark at 7:39, food and drink started dropping at a rate of 1 per minute.

Sorry... looks like the problem's still around.

- Shendare
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  #2  
Old 06-02-2009, 06:05 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, I found the post where I thought I had fixed it here:

http://www.eqemulator.net/forums/sho...highlight=food

Appears to work fine at first and as long as you keep consuming manually on a regular basis. But, if you stop manually consuming and wait long enough, it will start eating at an accelerated rate. This is almost certainly being caused by some miscommunication in the stamina packets. Most likely, something is wrong with the decode for SoF on packets coming from the client to the server, so the server isn't thinking that auto food consumption is working and keeps getting hungrier/thirstier. This definitely needs to get looked at sometime soon and hopefully shouldn't be anything too tough to figure out.

This also could be related to the fact that EQLive now sends update packets for Stamina/Endurance similar to the HPUpdate and ManaChange packets that we send for Titanium. I think the packet structures are all the same, or at least very similar. On Live, they are all 10 byte packets each and all come in to the client at the same time from the server ever tick. Maybe we have to add that packet in for SoF to handle Endurance/Stamina properly.
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  #3  
Old 06-02-2009, 10:51 AM
laxative
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Join Date: Aug 2008
Location: NorthEast
Posts: 116
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Trev,

You mentioned copying over patch_sof.conf, I have a quick question on this.

Do this mean you are patching the SOF client somehow? I know I'm running the straight from retail SOF client and I thought that was a requirement of using the emulator?

Not trying to derail, just curious.

Laxa.
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  #4  
Old 06-02-2009, 11:04 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by laxative View Post
Trev,

You mentioned copying over patch_sof.conf, I have a quick question on this.

Do this mean you are patching the SOF client somehow? I know I'm running the straight from retail SOF client and I thought that was a requirement of using the emulator?

Not trying to derail, just curious.

Laxa.
patch_sof.conf is the opcodes for SoF servers and not a file used by the client.
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  #5  
Old 06-02-2009, 11:06 AM
Andrew80k
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Join Date: Feb 2007
Posts: 659
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Trev,

I have a script that I use to build the server and part of that is copying over the conf file. This is done automatically for me and I checked and I seem to at least have the current version of it out there for my server. I'm currently running rev 610 I think.
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