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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 06-06-2009, 03:04 PM
KLS
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Here's the formula I got from the theory crafters at eqoutrider.

ppm = 2 * (100 + procratemod + worn combat effects + WA modifier)/100

so assuming you have no aas or combat effects for that 400 mod spell:

2 * (100 + 400) / 100

I mean the way you're talking about there would be situations where x > 0 && x < 100 where a proc bonus would be detrimental.
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Old 06-06-2009, 11:37 PM
AndMetal
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Quote:
Originally Posted by KLS View Post
I mean the way you're talking about there would be situations where x > 0 && x < 100 where a proc bonus would be detrimental.
I guess that's the idea. Basically, it's a percentage (or rather divided by 100 it's a percentage), with an exception where !(x > 0). That way, you could have a spell with an insanely awesome proc (think Cazic Touch as the effect), but only has a 1% chance of the normal probability to proc (so a mod value of 1). Realistically though, there aren't currently any base2 values between 1 & 100, it just leaves open the possibility for customization while keeping it simple.

However, based on that formula, it sounds like the calculations should be right.
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  #3  
Old 06-07-2009, 03:28 AM
KLS
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Well I mean they've parsed it to be a correct formula. And you could still use a negative modifier to make things proc less under it. Unless we have everything unsigned but we can prolly change that.
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