Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-11-2009, 01:37 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

spells can be scribed and casted in both titanium and sof, however constantly getting 'you cannot see your target' messages. using rev28 of the maps
Reply With Quote
  #2  
Old 06-11-2009, 02:50 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Not all SoF zones have .map files for them. You will need to verify the zone you are trying in has a .map file already. Otherwise, you won't be able to use that zone as a hunting zone, since players can't cast spells on others.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 06-11-2009, 03:01 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

yea, but Tox? (should have specified)
Reply With Quote
  #4  
Old 06-11-2009, 03:08 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

Beh, edit:

maps were in eqemu\maps\maps, and the config file was maps\maps - was working before. moved them to eqemu\maps, changed the config and it works fine now.

any thoughts on the db spells table problem?
using both titanium and sof clients, with both titanium and sof spell sets, using only the spell files everything works.

compiling the server to load from the db, doesn't.
Reply With Quote
  #5  
Old 06-11-2009, 04:58 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If there is an issue with your spells_new table, that can cause spells to not be able to load from the database. I recently saw this when I was editing the table using a webtool that I have for managing databases. The exact problem I had was that the tool had saved the spells I edited, but it put NULL entries into fields that were left blank and that do not allow NULL values. So, when it tried to load the spells, it failed because a couple of the spells were messed up in the database.

If you can figure out how to do it, I would highly recommend that you use the import and export perl scripts for managing your spells_new table. Some info on how to use them can be found in this thread:

http://www.eqemulator.net/forums/sho...t=24193&page=3

Specifically post 45 in that thread explains how to use the import and export scripts fairly well.

And yeah, the old Tox has a .map file and should work fine, but if you are using SoF, there is a new Tox and that version does not have a .map file for it yet. It is unfortunate too, because the new Tox is pretty awesome IMO. Most of the amazing new outdoor zones that come with SoF are missing their .map files, but hopefully at some point Azone2 will be updated to be able to handle the new zone file types for those files, because many of the missing zones are the best ones that were added!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #6  
Old 06-11-2009, 05:08 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

Thanks Trevius,

i was using whatever default table came with PEQ and hadn't made any changes with it. I'll try and import the sof spells and see what happens.

i zoned into tox w/ sof (#zone tox - unless that one takes you to the old tox) and spells worked fine. it was populated so maybe it was the old one.

thanks again!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:05 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3