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  #1  
Old 06-11-2009, 03:34 PM
Godhand
Fire Beetle
 
Join Date: May 2009
Location: somewhere
Posts: 11
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The game will not be customized to the point of SoD. It's taken a TEAM of devlopers years to get it to the way it is now, and I don't have that kind of time. There's also a lot of changes there that I don't like at all. I also don't want to compete directly with a server that has 500+ active players.

The game will not be completely PVP. Again, it's just not the crowd I'm developing for, I also don't want to compete with the 500+ active players of VZTZ. If you want full PVP, play there.

PVP raid zones is an idea I'm considering though, and will most likely implement into at least one zone. So say Temple of Solusek Ro is a PVP zone, if you're guild A and you excel at PVP, you'll most likely be able to win that encounter and keeping a lock on gear that Guild B cannot obtain.

I'm not going to "re-envision" each class because it's not necessary. Yes I'm going to go through spells and tweak them a bit but that's about it. Tradeskills will also be made more important but that's not a top priority right now.
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  #2  
Old 06-11-2009, 05:40 PM
Traul
Hill Giant
 
Join Date: Jun 2005
Posts: 105
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Sounds like a fun idea. =)
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  #3  
Old 06-11-2009, 11:21 PM
Godhand
Fire Beetle
 
Join Date: May 2009
Location: somewhere
Posts: 11
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Here is what I have complete so far. I have a few random zones like Qeynos Hills all set up with some added nameds and such, but this is what we have so far for raids. If I don't mention that something's not complete, then it is.

Kedge Keep: Undertow and Mistress Seasiren are minis (fully scripted) and Phinigel Autropos is the boss. Working on loot.


???: A raid event that wasn't in classic is scripted. Not giving out any information on where it is.

Lake Rathetear: Kraken is scripted.

The Hole: Master Yael is scripted. I've begun work on The Hole a bit, it will be the highest exp zone in the game and extremely lengthy and difficult. Groups will be able to gain a lot of levels here but they have to be really good. Plane of Underfoot behind Yael is planned and will most likely require something interesting to enter.

Nagafen's Lair King Tranix and Warlord Skarlon are mini bosses while Lord Nagafen is the boss. I haven't worked on this zone yet.

Permafrost Keep:The Chilling Terror along with Fjora the Ice Witch are mini bosses, with Lady Vox as the boss. I have Lady Vox partly scripted, apart from that, nothing.

Mistmoore Castle Mayong Mistmoore is scripted and I really like this encounter.

Plane of Hate: Five minis: Ashenbone Broodmaster, Corrupter of Life, Grandmaster R'Tal, Abhorrence, Maestro of Rancor. All are scripted and difficult. Plane of Hate is designed to be a slow methodical crawl with difficult but controllable mobs. Each mini tests a completel different raid aspect (Grandmaster requires on the ball tanks, Corrupter of Life requires on the ball healers, you'll want to bring your DPS to Abhorrence, and Maestro will just straight up annoy the hell out of you). And of course Innoruuk is done too. You can enter Plane of Hate from Oasis, no porter required.

Plane of Fear: Five minis: Sor'Yoth, Dracoliche, Fright, Dread, and Terror. Fear is the complete opposite of Hate. The break-in is absolute chaos. The mobs themselves are weak but you'll have tons. I expect Fear to be beaten before Hate as once you have broken in, it's a bit easier. Sor'Yoth is a named Amygdalan in the tower, and has a single ability that will test your tanks. The three golems are... interesting. I don't want to give too much away, but I'm really curious if anyone will figure out the "trick" to these. They can be beaten without the "trick" but once the "trick" is discovered they'll be straight up farm status. Cazic Thule is here too!

Temple of Solusek Ro: I put in a bunch of mid-level quests in Highpass and turned Temple of Solusek Ro into a raid zone. The best way to explain it really is to use Coirnav. It's sort of a ring-style event where you're against a timer, so things will get real sloppy due to rushing. This even really tests how well your guild works under pressure (and how well geared you are, of course). Tazgar of Solusek and Lord Searfire are minis, Solusek Ro is the boss.

Plane of Sky: Ok, mobs are, minis: Guardian of Thunder, Overseer of Air, Protector of Sky, Gorgalosk, Keeper of Souls, The Spiroc Lord, Bazzt Zzzt, Sister of the Spire, Eye of Veeshan (boss). This is the hardest and longest raid zone in classic. It's completely revamped and what's taking most of my time right now. Guardian of Thunder is the first mob I've scripted and is extremely simple but any raid is guaranteed to die a few times figuring it out. Eye of Veeshan is also done, and just completely nuts. I'll probably have to tune it down once people start attempting it, but we'll see. The zone will get more and more difficult as you progress from island to island and there's no death touch. Just tons and tons of different types of abilities and encounters to test every facet of your raid force. Like Fear and Hate, Plane of Sky will offer a full set of visible gear for every class. Each piece is quested (1 no drop loot + 3 trash droppable loots). Each boss drops a particular type of no drop quest item (Guardian of Thunder bracers, Sister of the Spire BPs, etc). Eye of Veeshan drops what I can describe as 0.5 epic weapons for each class. There is sort of a quest to "power up" each weapon to add effects, but it's sort of hard to describe how that works. Basically there's 4 different effects that can be placed on each weapon, so when you turn the weapon in with a certain item you'll get the weapon back with that desired effect. Just believe me that Plane of Sky will be MUCH more rewarding and will make MUCH more sense than live.
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  #4  
Old 06-12-2009, 02:09 AM
Traul
Hill Giant
 
Join Date: Jun 2005
Posts: 105
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This is so similar to the server I've always dreamed of creating it's scary. I can't wait!

Can you give any rough eta?
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  #5  
Old 06-12-2009, 02:56 AM
Godhand
Fire Beetle
 
Join Date: May 2009
Location: somewhere
Posts: 11
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Not even close to an eta, it's just a pet project at this point. Just trying to get some discussion / ideas flowing.
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  #6  
Old 06-12-2009, 01:08 PM
eqtest4
Fire Beetle
 
Join Date: Jun 2009
Location: home
Posts: 8
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your server sounds awesome, hope to see it come to life some day

Here's some ideas:

The weapons in Paw have always annoyed me. They seem under powered compared to the level required to obtain. Maybe beef up the damage/delay ratio of some of the weapons here.

Rare random drops in places like Befallen, Crushbone, Kerra Ridge: a level appropriate magic weapon with a simple proc

Add a leader to each city that is raidable and drops appropriate gear

Do more with the Karanas. I always felt that this was too empty, also, who's coming here at level 10 to exp? nobody
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  #7  
Old 06-12-2009, 02:16 PM
Godhand
Fire Beetle
 
Join Date: May 2009
Location: somewhere
Posts: 11
Default

I'm going to be evening out itemization so people progress a little more evenly. Like I said, I played a warrior in classic who literally went from a fine steel long sword to a shortsword of the ykesha. It made no sense that Crushbone had some really nice loot while Blackburrow had nothing really. Zones like Blackburrow and Paw will definitely have more nameds and loot added. Kerra Ridge will definitely be utilized, but I can't really say how right now.

There will definitely be lots of new nameds and loots to discover as you're leveling up to 50, and then tons of interesting and difficult raid mobs.
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