if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =)
Bump. Is there a fix for the return_items plugin, or any other way to avoid this issue?
Well, can always use on all NPCs using return_items pugin another if (plugin::check_handin(\%itemcount,ItemID => 1)) -> eat item for each item with limited charge..but I truly hope there's an easier way to doi t!
personaly I don't know if this was fixed, but since they fixed the bug involving stackeable potions - I simply swithed from using items with multyple charges to using stackeable 1 charge potions. Before it was imposible cuase there was a bug which caused any stacked potions to collapse into single item after zoning.
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