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  #1  
Old 06-15-2009, 07:38 AM
Dibalamin
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Join Date: Dec 2007
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http://classicbetatest.guildlaunch.com

In the files forum you'll find the UI and Spell file as well as the nek & LS zone.
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  #2  
Old 06-20-2009, 12:09 AM
Dibalamin
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Join Date: Dec 2007
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Faction has been implemented around the horn, just a matter now of fixing the plethora of mobs that don't have a faction assigned. Be warned, if you are playing an evil race or wanting to test one, you might just get beat down by an opposing faction guard, and you most certainly will in the near future.

Newbie bind points are currently being globally changed back to a more classical locale. All newbie notes have been confirmed to be on the appropriate classes and almost all the newbie notes are finished: Qeynos, Freeport, Felwithe, Kelethin, Kaladim, Halas, Surefall, & a good chunk of Ak'anon have already been fixed. Neriak, Grobb, Oggok, Erudin & Paineel remain.

I'm (slowly) adding scripting for day/night to most zones. Rivervale and Steamfont are two locations that I've focused on so far; primarily Kevlin Diggs and the Cargo Clockwork.

Pathing and spawn work are being tinkered and adjusted in many zones. Kaladim: Jeet and Mater no longer occupy the same spawn point and Datur will no longer run from you when you try to turn in your newbie note! Oasis is much less a ghost town than it was before. There are many more crocs and Orc Highway will get some love in a few days.

Freeport & Qeynos are the two remaining main bastions of quest rewriting that remain for us. It generally takes 3 shots of southern comfort to get me in the scripting mindset for fixing these zones, I'm losing brain matter....

That's about it for this past weeks update. I will hazard to guess we are within a few months of launching. As always, we could use a C++ coder on the team or someone that is willing to take a stab at some fixes. For better of for worse, development has been in full swing for 5 months now and we are getting much closer with the recent strides.
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  #3  
Old 07-12-2009, 03:26 AM
Dibalamin
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In the upcoming evenings/nights we'll be running a bit of testing on raid targets. We'll be hitting folks that come through with levels and appropriate equipment to help with testing.

Freeport quests have been finished off and should be working.

Faction work is done, ogres beware of good cities.

All start/bind points and newbie notes have finally been updated and implemented.

Plane of Fear and all associated mobs have been brought more in line with their classical goodness. As well as Cazic and Innoruuk undergoing a significant update in scripting.

As always, thanks to all the great testers that give their time and skills to helping us.

http://classicbetatest.guildlaunch.com
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