Go Back   EQEmulator Home > EQEmulator Forums > General > General::News

General::News EQemu news posts.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-15-2009, 11:00 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Sylaei View Post
Andrew80k, I would like to get the collector to compile then attempt to remove the MFC crap. At some point I assume we'll try to merge the windows and linux code into one. I'm also going to move to 2008 after the MFC is removed.

I'll keep working on the windows version and you can put the linux version out there so we can get started collecting from live sooner.
Sounds good. I should be able to put something out in a week or two.
Reply With Quote
  #2  
Old 06-15-2009, 11:51 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

When you get SVN access setup, feel free to PM me if you have any questions about how to use it or how to do commits. It's pretty simple once you do it for the first time.

If possible, you can put what you have so far on the SVN before it is ready. Then I can help with structs and stuff. If you would rather wait until it is ready, that is fine too, but it doesn't have to be done to go on the SVN IMO. That is part of the reason for having the SVN so multiple people can work together
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 06-16-2009, 12:21 AM
Sylaei
Hill Giant
 
Join Date: Jan 2007
Posts: 124
Default

I have it down to 3 linker errors. Getting close I think.
__________________
Syl

"The significant problems we have cannot be solved at the same level of thinking with which we created them."
Albert Einstein
Reply With Quote
  #4  
Old 06-16-2009, 02:54 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Sylaei View Post
I have it down to 3 linker errors. Getting close I think.
Sweet! I pulled all the code out separate from the build, reorganized it and got it compiling under utils. As soon as I get it going with the current live stuff I'll put it on the svn.
Reply With Quote
  #5  
Old 06-16-2009, 11:12 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Got my first pf dump tonight. So that's progress. Unfortunately, I don't have any way to read it, so I don't know if it's any good or not. So... I started working on the extractor too. I need to make a few tweeks to the collector to get rid of some errors that I'm getting but once I do that I'll post it and folks can get to collecting and hopefully by then I'll have made enough progress on the extractor to determine if it needs more tweeking...
Reply With Quote
  #6  
Old 06-16-2009, 11:28 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I think Wireshark can read the .pf files, but I dunno for sure with the way that the collector uses them since I have never used any of those eq collecting tools before.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #7  
Old 06-17-2009, 01:00 AM
Sylaei
Hill Giant
 
Join Date: Jan 2007
Posts: 124
Default

I have had some luck tonight also. It built. Won't run but it is a Zlib1.dll error and easily overcome I think. Also got it moved up to VS 2k3, so it has been an exciting couple of days for the collector.

__________________
Syl

"The significant problems we have cannot be solved at the same level of thinking with which we created them."
Albert Einstein
Reply With Quote
  #8  
Old 06-17-2009, 10:49 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by trevius View Post
I think Wireshark can read the .pf files, but I dunno for sure with the way that the collector uses them since I have never used any of those eq collecting tools before.
I never thought of that. I'll give it a try this evening. I mostly got the extractor up to date with the collector though. Still much to do, but it's coming along.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

   

All times are GMT -4. The time now is 10:53 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3