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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 06-16-2009, 11:59 PM
zergling
Sarnak
 
Join Date: Mar 2009
Location: In an apartment
Posts: 33
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Hmmm, is the current % going to AAs a character variable that can be set?

Like could I have an NPC that the characters could go to and say "10%" "20%" etc, and have it set that way?
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  #2  
Old 06-17-2009, 12:58 AM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
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IMNSHO, Allowing someone to gain AA's long before 51st is almost pointless if you are going to leave it at the default AA xp rate (which is roughly the xp needed to get from 50th to 51st level).

Just wondering if you realize how much xp that is
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  #3  
Old 06-17-2009, 02:41 AM
zergling
Sarnak
 
Join Date: Mar 2009
Location: In an apartment
Posts: 33
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Yes, I do realize. The point isn't really to gain a lot. Its so you can solo if you want, without getting ahead of the group.

Say a couple joins the game, one of whom works, the other is a house wife. Under normal rules, she can't really play on that character while her husband is at work. If she could turn on AA XP, she could just flip it on, and solo to her hearts content. And then when hubby gets home from work and wants to play they are still the same level. It probably takes a couple weeks to earn an AA that way, but she still knows that she can work towards SOMETHING on her main.
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  #4  
Old 06-17-2009, 11:51 AM
WillowyLady
Sarnak
 
Join Date: Aug 2003
Location: Recycle Bin
Posts: 90
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For a quick fix #level 51

__________________
I'll be back!

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  #5  
Old 06-17-2009, 06:08 PM
zergling
Sarnak
 
Join Date: Mar 2009
Location: In an apartment
Posts: 33
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Heh, no thanks, we're going for a server where the players don't have GM commands.
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