Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-21-2009, 11:42 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by trevius View Post
ChaosSlayer, it was me that recently added the #randomfeatures command. But, that command only randomizes facial features like hair, beard, haircolor, tattoo and so on. It doesn't randomize armor, but that is a command I would like to add at some point. I wouldn't want it to make completely random armor for entire sets, but maybe using some sort of logic that has chances to make certain random changes that might look good together. The basic idea would be for it to be able to make armor sets similar to the guard one that Shendare posted in the first post. It would definitely take some playing around to make it output halfway decent sets most of the time.

Trev if this case, what we realy need is something like:

quest::npcarmor(slot, material);

so its not random, but rather specific by user wish.
If you do want it random you just do RND on material for specific/all slots

then we don't need to have to put it into DB
Reply With Quote
  #2  
Old 06-22-2009, 05:16 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

ChaosSlayer, before I add another random command, I would definitely add the direct command for changing stuff like that. The random command would just be another bonus command to go along with it. First would be one for changing tint, then maybe one for changing the material of each slot, and yet another for changing weapons out. Last and most importantly is to create a command that let's a dev save the current looks from in game. Actual # commands would be added first and then those could be copied to create quest:: commands as well whenever.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 06-22-2009 at 01:41 PM..
Reply With Quote
  #3  
Old 06-22-2009, 05:58 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

This has now been added to Revision 702 on the SVN.

This feature is awesome BTW! Playing with it shows that it has a ton of potential. The only thing I might add in soon is a simple notes field for the table so you can name each armor set. This way, you can easily have different colored sets and just name them to use them anywhere. It would make managing a large amount of sets quite a bit easier.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 06-22-2009 at 04:13 PM..
Reply With Quote
  #4  
Old 06-22-2009, 10:39 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Agreed, a name field is a very good idea! Don't know how I missed it.
Reply With Quote
  #5  
Old 06-22-2009, 10:52 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

I just wanted to take a minute and chime in to say how amazing your work has been. Thanks for this splendid ability to add some real customization =)
Reply With Quote
  #6  
Old 06-22-2009, 11:32 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Thanks, it's good to feel appreciated.
Reply With Quote
  #7  
Old 06-22-2009, 01:43 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Quote:
Originally Posted by Shendare View Post
Thanks, it's good to feel appreciated.
I have to second his remarks. Your additions to the project have been invaluable. If anyone's earned the rank of Developer, it's you!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3