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  #1  
Old 06-22-2009, 05:45 PM
gaeorn
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Join Date: Apr 2009
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Quote:
Originally Posted by KingMort View Post
Well we have been having very strange issues from what I can tell looks like a Map issue perhaps? Anyway after we moved to the new server and are running in 64 bit.. Well mobs just agro right through walls... And now instead of AE's being blocked by everything (which sucked) Outdoor hills, rocks, tree's everything anyway now NOTHING blocks them...

Sucks for new players to be in the n00b zone and try and pull a mob and have 15 aggro them through the wall...

Any Ideas folks ?

King
Did the above patches resolve the problems you were seeing?
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  #2  
Old 06-25-2009, 03:47 PM
KingMort
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Not sure yet hopefully... We are in the process now of upgrading to the newest build.. So should put that in when that happens...

Thanks a ton for the help , I will let you know how it goes..

King
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  #3  
Old 06-25-2009, 04:29 PM
gaeorn
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The above patches are in the SVN repo now. KLS was kind enough to integrate some of my 64bit patches into the code base.
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  #4  
Old 06-26-2009, 01:47 PM
KingMort
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Sweet ! Suprised more people haven't encountered stuff like this or are we the only ones in the community compiling with 64bit ?? I haven't heard a word from VZ/TZ even though they also upgraded to a 64 bit system... They have given us no input which makes me believe they compiled with 32bit...

King
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  #5  
Old 06-26-2009, 04:30 PM
gaeorn
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Quote:
Originally Posted by KingMort View Post
Sweet ! Suprised more people haven't encountered stuff like this or are we the only ones in the community compiling with 64bit ?? I haven't heard a word from VZ/TZ even though they also upgraded to a 64 bit system... They have given us no input which makes me believe they compiled with 32bit...

King
They very well may have. I have not seen any indications of people running 64bit servers on a regular basis. I think I'm the first to be stubborn enough to try to fix the 64bit bugs rather than going back to a 32bit compile.

So you know, I have my repository of the 64bit code available at:
Code:
svn checkout https://www.tsahosting.net/svn/eqemu64/trunk eqemu64
It has all the patches I have come up with for 64bit already applied. I generally keep it within a day of the upstream trunk SVN changes. You can see what revision it is up to by checking the log:
Code:
svn log https://www.tsahosting.net/svn/eqemu64/trunk
It has quite a number of additional patches, including makefile changes, to get it to compile and run cleanly for me. And I keep updating it as I find additional issues.
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  #6  
Old 07-08-2009, 02:36 PM
staticmg
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Join Date: Jun 2009
Location: Florida
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Hey thanks for the work gaeorn, I will try and use yours on my 64 and let you know if it works.
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  #7  
Old 07-08-2009, 04:26 PM
gaeorn
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Hehe, I actually got busy with other things so my SVN is a little out of date at the moment. I'll see about getting it caught up.
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