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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 06-22-2009, 09:17 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Finally figured this out.

You can get the old spell effects by a combination of *not* deleting your spellsnew.eff and .edd files and changing the value of particle effect. (field is labeled as particle effect in spell editor and spellanim in spells_new table.

Once again, a GeorgeS tool has saved my sanity
http://wizardportal.dyndns.org/eqemu/eq.html

The Spell Encyclopedia and media file includes a folder of high quality video avis. The correct spell particles for symbol of pinzarn according to these videos is 86. In the spells_us.txt file, it is particle 10. Watching the videos, you don't see the hand-casting effects because they are instantly being cast. Actually casting the spell with a casting delay looks great.

Changing your db entry and/or spells_us.txt file for the desired particle effect you are looking for + having spellsnew.eff and spellsnew.edd in place = classic spell effects coming out of your hands.

Late, but well worth it.

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  #2  
Old 06-23-2009, 12:19 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Well maybe I posted too soon! After getting to that step, I assumed that would take care of the rest of the issues.

Classically, your spells would change/improve graphically the higher level you were.

Symbols, for example, would start out green, then around 24 the blue effects would be added to it. After 40 (i think? ) it would also include red particle effects and give you the nice tri-color buffs.

The only other issue I have found so far is that the spells don't actually *shoot* out of your hands, they just float from the top of them.

Anyone have further ideas about how particle colors can be level based, or how to effect the velocity/gravity of spell effects?
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