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  #1  
Old 07-08-2009, 12:49 PM
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chrsschb
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The problem I've seen is even though I break fear early. I'm still "Stunned" for the full duration of the fear.
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  #2  
Old 07-08-2009, 03:02 PM
KLS
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Try fearing on any sort of incline, though back then we also didn't have derision's zstuff... maybe I'll look at it again soon.
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  #3  
Old 07-08-2009, 03:09 PM
Dibalamin
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Fear durations can be adjusted server side if they seem too long, I don't see that as being an obstacle for offering a temp fix to fear. As it stands now, mobs stand their ignorantly beating on one player instead of changing targets like they should lol. Makes fear virtually pathetic...
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  #4  
Old 07-08-2009, 05:06 PM
nilbog
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Quote:
when someone is feared, the mobs would effectively ignore the feared PC and go for the next unfeared target on its hate list.
This is the way I've experienced fear on live..AE fear at least. It would attack the next unfeared person highest on its hate list

The exception to this of course was if a mob feared 1 target and no one else was on its hate list.. then it would continue to beat on its one, feared target

I recently reviewed people testing nagafen for me, and it was sad to watch the warrior tank be constantly stun-feared, and the healers completely safe, because he didn't change targets on hatelist.

I started trying to write some perl that would do this on a per mob basis, but a real fix would be extraordinary. <3
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  #5  
Old 07-08-2009, 09:31 PM
Dibalamin
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I <3 Kls!!
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  #6  
Old 07-09-2009, 03:01 AM
KLS
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Aggro code should treat fear like a mez now, it will only attack that target if there aren't any better targets to choose from. PCs will now also actually run away when feared.
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