I figured out a work around for disc on zoning to bind too.
I tried to figure out the can't level over 75 thing but failed, it's gotta be there though: one of the main features of this expansion was the ability to level over 75... =(
I did note some parts of the PP that were unknown and do stuff though.
unknown12852[0]:
if set to 1 you act like a NPC, your hp / mana / endurance is fixed off some value in the PP that I haven't found yet.
You have no experience bar, no face button and your AA window shows monster abilities instead of AA abilities, also when you open the AA window it sends an opcode, probably something like OP_MonsterAbilityRequest.
unknown12864 is a field of data we send fixed data for but it includes resists in there:
const uint8 bytes[] = {
0x01,0x00,0x00,0x00,
0x02,0x00,0x00,0x00,
0x03,0x00,0x00,0x00,
0x04,0x00,0x00,0x00, //cold resist
0x05,0x00,0x00,0x00, //fire resist
0x06,0x00,0x00,0x00, //magic resist
0x07,0x00,0x00,0x00, //disease resist
0x08,0x00,0x00,0x00, //poison resist
0x09,0x00,0x00,0x00,
0x0a,0x00,0x00,0x00, //corruption
0x4b,0x00,0x00,0x00,
0x4c,0x00,0x00,0x00,
0x4d,0x00,0x00,0x00,
0x4e,0x00,0x00,0x00,
0x4f,0x00,0x00,0x00,
0x50,0x00,0x00,0x00,
0x51,0x00,0x00,0x00,
0x52,0x00,0x00,0x00,
0x53,0x00,0x00,0x00,
0x54,0x00,0x00,0x00,
};
I suspect 6.2 and titanium also have resists in the same chunk of data, and we could probably have some way for servers to change the default resist levels if they wanted.
Last edited by KLS; 07-12-2009 at 12:45 AM..
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