You could include it as part of the sub EVENT_SAY
	Code:
	if($text=~/What other NPC?/i) 
	{
	quest::say("Ah, here he is now.");
	quest::spawn2(999151,0,0,1722,1556,231,190);
	}
 The first # is npc_type (create the npc first),then grid # (create grid and waypoints first), then guildwarset (keep at 0),then x,y,z,then heading