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  #1  
Old 07-25-2009, 06:45 PM
Dibalamin
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Join Date: Dec 2007
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Did you upload those path files somewhere Kimmy? I didn't see them at the SVN downloads. So, I may be blind!
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  #2  
Old 07-26-2009, 12:23 AM
KLS
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I don't actually like my qeynos2 file I made all that much but I did both blackburrow and mistmoore and added them to pathfiles download at http://code.google.com/p/projecteqemu/downloads/list
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  #3  
Old 07-26-2009, 11:44 AM
Dibalamin
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You rock. I'm assuming towards the end of the #path frenzy of maps that quest::pathto & quest::moveto will use the pathing maps?
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  #4  
Old 07-26-2009, 11:19 PM
vales
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Join Date: May 2006
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Hmm. I think there's something wrong with mine because I've downloaded the pathfiles, and watched in horror as the NPCs in PoK were walking through the walls, buildings, and hopping on top of the structures. This was with the pathfiles before the newest Pathfiles_01.zip was uploaded.

Is there a certain setting or something in rules_values or something that I'm missing?
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  #5  
Old 07-27-2009, 12:40 AM
KLS
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The pathfiles in the zip haven't changed. And I don't believe there's been any changes to the code recently in terms of the pathing code.
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  #6  
Old 07-27-2009, 12:59 AM
vales
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Must be something in mysql then. I'll check the defaults to see if they've been changed or something.
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  #7  
Old 07-27-2009, 01:05 AM
KLS
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I'm going to start uploading any maps I make to the map svn, I did tutorialb and worked on mistmoore a bit, there were certain spots that were unreachable on the map.

Also fixed up yet more #path stuff, including a crash related to adding and deleting nodes. Also including adding #path resort nodes which is needed if you ever get your node ids out of order, like if for example you ever create node 1 2 3 4 5 and then delete node 3 so it's 1 2 4 5 it will cause issues because some of the code assumes nodes are in order and none are missing.
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