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| Development::Bots Forum for bots. |

07-29-2009, 08:41 AM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Well trevius was on to something IT was my HE pally that was killed by every guard and My Human pally is just fine. 
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07-30-2009, 10:34 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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Does this happen with any guards in any of the other starting cities, like Qeynos, Felwithea, etc?
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07-30-2009, 01:48 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by WildcardX
Does this happen with any guards in any of the other starting cities, like Qeynos, Felwithea, etc?
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It appears to be only tutorialb :( I have checked a handful of the others and its just fine.
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07-30-2009, 01:53 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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Hmmm.. this sounds like an awfully uber specific bug
I'll try to recreate it on my dev server, though just to be diligent.
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Read my developer notes at my blog.
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07-30-2009, 04:23 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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Is anyone able to reproduce this bug? I can't. I made a human male pally with a human female cleric and neither Guard Maddoc or Guard Hobart would attack me, grouped with the bot or not. Btw, both con indifferent to me on my dev server (using the latest PEQ world database as of today July 30). Are there different guards I should try?
__________________
Read my developer notes at my blog.
Quote:
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If it's not on IRC, it ain't l33t!
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07-30-2009, 05:19 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by leslamarch
Well trevius was on to something IT was my HE pally that was killed by every guard and My Human pally is just fine. 
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It was a High Elf Pally That had the problem and the Human pally was fine, sorry for the wrong info
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07-30-2009, 05:46 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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I made a high elf male pally with a human cleric bot and no guards attacked me in or out of a croup with my bot. Until someone else can replicate this bug I am going to assume it is some sort of config error or something.
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08-01-2009, 10:03 PM
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Hill Giant
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Join Date: Jul 2009
Location: Southern United States
Posts: 107
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WildcardX,
I have found a few rather nasty bugs.
When raiding Crushbone for a dragoon dirk, my bot group encountered the Fabled Ambassador DVinn. The fight of course happened on the spot where DVinn spawns. In order to position my cleric, druid, and enchanter bots to give them better LOS to DVinn I used #bot group summon. The first bug I encountered is that immediately upon the enchanter being summoned to my position, his pet immediately went crazy and basically killed DVinn in a matter of a couple of seconds. It performed about 50 melee rounds uninterrupted as though it were super-hasted.
The second bug is that the kill yielded no EXP and DVinn poofed.
The third bug is that #bot group summon appears to be able to instantly crash the entire zone. It does not always happen, but it is often.
Details:
Latest build from SVN as of this posting with latest PEQ database as of this posting (modded with Bots.sql from the same SVN update).
Thanks for all your hard work, and keep it up!
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08-01-2009, 10:17 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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I haven't been able to recreate any of these issues. Can anyone else replicate these bugs?
__________________
Read my developer notes at my blog.
Quote:
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If it's not on IRC, it ain't l33t!
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08-03-2009, 07:26 PM
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Hill Giant
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Join Date: Jul 2009
Location: Southern United States
Posts: 107
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WildcardX,
The bug affecting bots with pets seems to be related to pathing. I cannot replicate the bug UNTIL the bot's pet ends up against a wall or other object. The little hut in Crushbone with the Orc Scoutsman is where I can get it to happen with great frequency. When the pet gets "hung" on the back wall, the endless attacks occur. Also it seems to happen most when the pet is positioned behind the mob.
Also I have an issue with 'bots' table in the database. I cannot remove bots from the table (via Empty or Truncate with NaviCat) due to foreign key constraints. This may be related to some ineptitude on my part, but I cannot get it to work.
Quick question: Do you plan to add GM bot editing commands since #npcedit will no longer apply to bots?
I think the work you are doing is great, WildcardX. Please keep it up! 
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08-03-2009, 08:46 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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More testing...
Ok this time I used a Barb BL and for the bots I had Barb warrior, and DE cleric. I have screen shots to maybe help understand what I'm talking about. Everything is a fresh install, Eqemu rev 880 and PEQ Rev859.
 
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08-04-2009, 08:47 AM
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Hill Giant
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Join Date: Aug 2008
Location: NorthEast
Posts: 116
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I'm just about to start using this new code update. I do ALOT with Bots in many different zones I'll see what I can come up with.
Laxa
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08-04-2009, 08:50 AM
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Hill Giant
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Join Date: Aug 2008
Location: NorthEast
Posts: 116
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oh another quick question,
I'm reading through the changelog, does this mean I need to recreate all my bots?
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