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  #1  
Old 08-13-2009, 03:17 PM
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pfyon
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Disclaimer: I have no experience with MQ2 or the packets sent between the server and client. All of my responses are based off the assumption that eq was designed and programmed properly (ie, don't let your client choose how much dmg it wants to do).

As drakelord said, warping can be easily checked server-side (check locations of the player in a time frame, check buffs/effects and see if it's possible to move that far).

Damage should be calculated by the server anyway, and clients shouldn't be able to communicate directly, so I don't understand how dmg hacks work.

I did download the mq2 source the other day so I could look at how it works, but haven't gotten around to it.
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Old 08-13-2009, 05:06 PM
drakelord
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Quote:
Originally Posted by pfyon View Post
Disclaimer: I have no experience with MQ2 or the packets sent between the server and client. All of my responses are based off the assumption that eq was designed and programmed properly (ie, don't let your client choose how much dmg it wants to do).

As drakelord said, warping can be easily checked server-side (check locations of the player in a time frame, check buffs/effects and see if it's possible to move that far).

Damage should be calculated by the server anyway, and clients shouldn't be able to communicate directly, so I don't understand how dmg hacks work.

I did download the mq2 source the other day so I could look at how it works, but haven't gotten around to it.
I actually found the version that is used on the current EMU. It works through applying hooks. So an application to block it would pretty much end up moving towards a hook war. Mmm, hooks.
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Old 08-13-2009, 07:09 PM
Taurinus
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Yea, and not to mention the fact that a user can rootkit their OS to determine a winner forever (MQ). Not even enforcing a hacked client (not possible) could get around this.
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Old 08-13-2009, 07:48 PM
Tyen05
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If you can make it, than do it. If people have a need for it they will use it.
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  #5  
Old 08-14-2009, 01:13 AM
demonstar55
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There is no easy way to "fix" the MQ2 "problem"

and yes, anything that is done client side can be exploited

as far as I know, there are no dmg hacks for MQ2

Some odd things that can be hacked are safe fall, falling damage, encumbrance, vision (ultra vision etc), equipping items you can't and using their clickies etc (believe EQEmu code has pretty good protection against this, as in it reports it accurately), invis, sneak

Warping there isn't really a way to fix this, best thing to combat this is checking for change in loc, which the code is already doing, but it generates false positives :/

but of course this can be prevented by forcing the user to run an app on their computer like bane of life plans on doing

MQ2 is mainly a huge problem for PVP, which I understand completely, PVE it only adds problems from the active hacks, mostly
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  #6  
Old 08-14-2009, 06:01 AM
drakelord
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Quote:
Originally Posted by Taurinus View Post
Yea, and not to mention the fact that a user can rootkit their OS to determine a winner forever (MQ). Not even enforcing a hacked client (not possible) could get around this.
The MQ2 detector would essentially be an active running root kit that can be turned on and off. It would use the WH_DEBUG hook. Problem is, I'm not sure if two applications both have WH_DEBUG hooks, which will run first.
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