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| Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

08-18-2009, 05:43 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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You can't use /target to target anything out of range anymore. Though, I don't think it would hurt for us to add in a status check to allow it for GMs. Maybe even a rule that lets you set what status is required to be able to target stuff that is out of range would be a good way to do it. That way, if people want to allow their players to /target for zone-wide group invites, you could just set the rule to require status 0 or greater.
For now, there is a simple way to handle out of range stuff and that is just to use /goto (not #goto) along with part of the name of the NPC or player you are wanting to target and manipulate. By using /goto <npcname>, you can go to any NPC in the zone fairly easily. You can also use /goto <playername> to go to any player on the server, no matter what zone they are in.
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08-18-2009, 06:52 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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yes GMs absolutely need zone wide #target command - otherwise I will have to run all over across zones just to check on a single mob instead of just /target and #goto like I use to
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08-18-2009, 07:12 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Or, you can use /goto <npcname>, just like I just said in the last post here :P I know for sure it works perfectly on SoF, and I know it was working at least at some point on Titanium. If it isn't working on Titanium anymore, it should be something really simple like a missing opcode for it, that is a really easy one to get. No need to /target <name> then #goto, when you can just /goto <name> all in one simple command.
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08-18-2009, 07:40 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by trevius
Or, you can use /goto <npcname>, just like I just said in the last post here :P I know for sure it works perfectly on SoF, and I know it was working at least at some point on Titanium. If it isn't working on Titanium anymore, it should be something really simple like a missing opcode for it, that is a really easy one to get. No need to /target <name> then #goto, when you can just /goto <name> all in one simple command.
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ahh but does /goto npc requires EXACT npc name?
cuase with /target you can get by doign just /target warl
rather than typing in full "warlord_scarloton_megadermaticus_the_death_brigng er_of_thousand_dooms000" =)
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08-19-2009, 02:53 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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You can type the exact name or just the first part of it. Works pretty much just like /target does in that aspect.
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08-19-2009, 07:51 AM
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Hill Giant
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Join Date: Aug 2008
Location: NorthEast
Posts: 116
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Greetings,
Ok I understand what everyone is saying, but do we have an official answer as if this was implemented to stop MQ2?
I use MQ, in fact It's super handy, is there a rules_value that could be turned off, or disabled to allow the out of range stuff?
Thanks
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11-18-2009, 05:38 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by trevius
You can type the exact name or just the first part of it. Works pretty much just like /target does in that aspect.
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Trev, returning to this issue, there is something I can't do anymore, what I use been able before.
To target and SUMMON mob to myself, instead to going to the mob.
So before i could do:
/target king
#summon
this is useful when I want to say spawnfix a bunch of mobs who maybe on the other end of the zone, but I need to be able to target them from where I am
So consider putting zone wide /target back in for GMs please =)
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11-27-2009, 07:47 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, for #spawnfix, it would be nice to have /target working for GMs. I already mentioned that I think it is a good idea to at least have a rule that lets the admin set the minstatus for that command.
I haven't messed with it in a while, but maybe /summon <name> will let you summon them. For doing stuff like that, I currently just use MQ2 for it, since it will let you see what is where on the map and let you target anything even though I think it still makes a hacker log entry for it. I am not a big fan of using MQ2, but it can definitely be helpful when populating a zone. It is nice to have one quick view on the map to be able to see if any areas have too few or too many NPCs in them.
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