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  #1  
Old 08-27-2009, 10:03 AM
Dantes
Fire Beetle
 
Join Date: May 2009
Location: Massachusetts, US
Posts: 19
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I have to say, Conifer, that was an excellent post! I played from beta through the release of PoP but quit for good, never to return, shortly after that. Like you, I began to feel very disconnected with EQ. All of my RL friends that I played EQ with became disenchanted with EQ much sooner and quit right before or very shortly after the release of Luclin. Before I quit for good also, I realized that the game had gone too far. It began to deviate from my desired EQ experience with Luclin's release.

At Project 1999, you have a huge job to do as I'm sure you're all aware of. You have the chance to make the hopes and dreams of many people come true. I look forward to the chance to see the original vision of EQ as close as possible come to life again.

Classic all the way baby!

Also, an addon to Conifer's travel post. I agree that no access to #zone or existence of PoK would be the best thing and give it the best classic feel. An alternative to his suggestion of the translocators are ancient runes. These runes have to be looted, have unlimited charges and teleport the user to the respective druid rings or wizard spires.

Just a thought.
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  #2  
Old 08-27-2009, 11:51 AM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
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Hey thanks for all of your concerns while I am a developer I can't make any final decisions on things like translocators but I can almost guarantee you that there will not be any type of service with regards to teleportation. Travel time in old world really isn't a huge deal as the map is not THAT huge, and there will be druids around I am sure of it. Nexus, PoK etc really ruined an important part of EQ. It kind of took away part of that bartering and service part of the game.

Boats are something that have been looked at and while there has been things that have been partially working, I don't think there has been a definitive fix. At this time there is translocators that will take you from dock to dock but the boats are not working at this time I don't believe (although Xzerion and Aeolwind were working on it a few weeks ago but I am not sure exactly how far they got on it).

The team really strives for this to be a classic experience and we don't want any part of the game to be "easier" for the sake of convenience. Putting a self teleportation system into the game would just be damaging I think for the community.

Other points of debate that have been brought up have included multi-boxing and soulbinders. I don't want to comment too much on those points as nothing has been set in stone but those two issues bring up concerns of community. Soulbinders may have to stay just for the sake that you won't see casters sitting around in cities waiting to bind people so they may be a necessary evil.

Boxing has been a really touchy issue on both sides. We have had people say they will downright not play on Project 1999 if boxing is not allowed, but at the same time we have been able to down huge raid targets with a small number of people due to multi-boxing. So I am sure once we are ready to launch there will be a list of rules/concerns involving some of these issues.

Thanks again for bringing up these issues and I hope I did ok to address them.
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Wenai
Developer at Project 1999
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  #3  
Old 08-27-2009, 01:59 PM
Conifer
Fire Beetle
 
Join Date: Aug 2009
Location: West Kentucky
Posts: 4
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I hope to be able to possibly jump on this weekend and check things out.

I hope I didn't ruffle any feathers or annoy anyone by posting that transport idea. I just threw the druid/wizard transport idea out there because it popped in my head as I was reading through this thread. It was one of those ideas that if a compromise had to be made, it sounded better than either #zone or PoK. I usually play a druid as a main, so transportation is usually not an issue for me anyway.

I remember how it was before the PoK was around with the constant whispers and requests for a teleport. I usually had no problem with going and getting someone if I wasn't busy or in a good group. Then again, I do remember quite a few occasions being cussed out and called about every name under the sun (by random people I'd never even met) for not dropping whatever I was doing and teleporting halfway across the world to pick them up and take them to where they wanted to go. It seems like those guys were also the types that would always say something like, "Paying well!" or "I'll make it worth your time!" only to have them end up /rude gesturing you and run off without so much as a thanks; let alone a copper for your time. Ah, the good old days.

But on the other hand, I also made a lot of good friends by teleporting people around. I also got invited into a lot of groups as a result of taking the time to teleport a few people. The cash supplement wasn't bad either. I actually got my first pair of Golden Efreeti Boots from money I made teleporting people around. I never was lucky with getting Djarn to drop them when I was there.

I can see the point of soulbinders being almost a requirement. I remember there used to be people who it seems only sat at the West Freeport gate or at the main lift in Kelethin and bound people all day and night for tips. It was the low level casters way of getting cash for spells and equipment. It worked pretty good for a new game with a large population and only the original three continents, but once Kunark launched it got a little tougher to find someone to bind you. Enter Velious, and getting a bind could be a major hassle if it wasn't prime time.

As far as multi-boxing goes, I guess some people love it, and others hate it. I would most likely single-box anyway so whatever is decided there wouldn't bother me any.

Hmmm...my P.S. statement didn't post correctly earlier. What I was going to say was that if the boats worked correctly, I would definitely prefer riding those as opposed to using those translocators. But I bet they are definitely a challenge to get working, considering Sony didn't ever bother to fix them.


Good luck,
Conifer
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  #4  
Old 08-27-2009, 05:15 PM
Traul
Hill Giant
 
Join Date: Jun 2005
Posts: 105
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Quote:
Originally Posted by clericgildina View Post
The team really strives for this to be a classic experience and we don't want any part of the game to be "easier" for the sake of convenience. Putting a self teleportation system into the game would just be damaging I think for the community.
I hope you guys reconsider. It's not necessarily for convenience, but rather to give players the gameplay opportunities they had in classic. Be realistic, the server population will (and this is generous) cap around 100 at peak times. 100 players spread all across Norrath, spanning 50 levels. The fact is unless you want to force people to travel ~1 hour every time they want to group up with people (especially at low-mid levels), some form of reasonable transportation should be implemented.

Conifer's idea doesn't make the game any less legit, it just offers people the same grouping opportunities they would have had in classic.

Quote:
Originally Posted by sasaluge View Post
Join Date: Aug 2004

older than all of ur accounts i see.. nuff said
And your posts are still just as useless as they were back then.
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