Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2009, 07:05 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

You might be able to just have it show no loot to people outside the lvl range. Doesn't solve the problem of high lvls buffing lower lvls to kill mobs, but if a jerk went around killing everything, the corpses would be lootable for stuff by people of the correct lvl range (after 6 mins or whatever the timer is).
Reply With Quote
  #2  
Old 08-31-2009, 07:12 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by pfyon View Post
You might be able to just have it show no loot to people outside the lvl range. Doesn't solve the problem of high lvls buffing lower lvls to kill mobs, but if a jerk went around killing everything, the corpses would be lootable for stuff by people of the correct lvl range (after 6 mins or whatever the timer is).
well how would you do that - prevent loot showing - example of actual script?

Also I want to point out that I don't plan on using this script on ALL mobs. Just on the name bosses who carry specially valuable loot. So a high lev person can still run around low level dungeon farming junk drops/cash or collecting faction.
Reply With Quote
  #3  
Old 08-31-2009, 07:56 PM
Romell
Fire Beetle
 
Join Date: May 2008
Location: Chicago
Posts: 23
Default

I wrote a script that will de-pop fabled mobs and repop the regular version with EVENT AGRO using a level threshold. Maybe on the bosses you want to do this to, have the EVENT AGRO pop the same boss with no loot, or spawn some sort of PH. Just a thought to solve one of the problems. Not sure if you wanted to have to do DB changes to make it work.
Reply With Quote
  #4  
Old 08-31-2009, 08:33 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by Romell View Post
I wrote a script that will de-pop fabled mobs and repop the regular version with EVENT AGRO using a level threshold. Maybe on the bosses you want to do this to, have the EVENT AGRO pop the same boss with no loot, or spawn some sort of PH. Just a thought to solve one of the problems. Not sure if you wanted to have to do DB changes to make it work.
well since we have found out that EVENT AGRO only fires once - the problem is that a player who is in legal level range will agro the mob and then any number of out of level people can jump in and start beating on it and get the loot at the end
Reply With Quote
  #5  
Old 08-31-2009, 08:36 PM
Romell
Fire Beetle
 
Join Date: May 2008
Location: Chicago
Posts: 23
Default

On second thought, What if you used EVENT DEATH. Set the threshold so that people who are of level to fight and kill the mob receive the loot via quest::summonitem and the others who would be way too high or are just there to KS would be banished and the have the script repop the mob.
Reply With Quote
  #6  
Old 08-31-2009, 08:40 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by Romell View Post
On second thought, What if you used EVENT DEATH. Set the threshold so that people who are of level to fight and kill the mob receive the loot via quest::summonitem and the others who would be way too high or are just there to KS would be banished and the have the script repop the mob.
umm it will work but then you will have to either:
-give each person VERY specific loot usable by their class
or
-give them random loot which is dropable and non lore to avoid situations where entire group which has say no ranger receives 6 ranger only no drop bows as reward =)

This will work for number of situation however, like given out specific class based rewards or quest drops, but in my case i actually do not want to give 6 pieces of loot on 1 groupable boss- i only want to give 2 items randomly chosen
Reply With Quote
  #7  
Old 08-31-2009, 08:43 PM
Romell
Fire Beetle
 
Join Date: May 2008
Location: Chicago
Posts: 23
Default

I see what you mean, my perl skills are limited lol
Reply With Quote
  #8  
Old 08-31-2009, 08:46 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by Romell View Post
I see what you mean, my perl skills are limited lol
no-no its a very fine idea you had with generating loot after the fight, and its something I haven't even thought of, and it will work for many situations, when we do want to give people equal loot distribution after the fight (kind of like giving quest flags). It juts won't work for my specific case
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3