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Old 08-31-2009, 08:46 PM
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ChaosSlayerZ
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Originally Posted by Romell View Post
I see what you mean, my perl skills are limited lol
no-no its a very fine idea you had with generating loot after the fight, and its something I haven't even thought of, and it will work for many situations, when we do want to give people equal loot distribution after the fight (kind of like giving quest flags). It juts won't work for my specific case
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Old 09-01-2009, 11:00 AM
Sinister
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When you summon items in a quest script you can have it pick random items. So if you had a mob drop 5 items, you just have it pick one at random and then summon that item id for the player that is in the correct level range. If you have the PEQ version, check out the Nillipus quest.
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Old 09-01-2009, 11:43 AM
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Originally Posted by Sinister View Post
When you summon items in a quest script you can have it pick random items. So if you had a mob drop 5 items, you just have it pick one at random and then summon that item id for the player that is in the correct level range. If you have the PEQ version, check out the Nillipus quest.
yes, I know I can do that but that doesn't solves the fair loot distribution issue.
You have 6 people group, but ALL of them in valid level range. Who should get a loot? Just one random person? My players going to kill me for that
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