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  #1  
Old 09-06-2009, 02:05 PM
Pretentious
Fire Beetle
 
Join Date: Sep 2009
Posts: 22
Default Some config help, if you would.

So, I set up everything that I need to (i think...), and I am able to connect to the server, however, people not on my LAN are not able to..

The required ports are forwarded, etc.

Code:
<?xml version="1.0">
<server>
        <world>
                <shortname>test</shortname>
                <longname>test</longname>

                <!-- Only specify these two if you really think you need to.  (read: You don't) -->
                <!-- <address>some.server.com</address> -->
                <!-- <localaddress>192.168.0.5</localaddress> -->

                <!-- Loginserver information.  Defaults shown -->
                <loginserver>
                        <host>eqemulator.net</host>
                        <port>5998</port>
                        <account></account>
                        <password></password>
                </loginserver>

                <!-- Server status.  Default is unlocked -->
                <!--<locked/>-->
                <!-- <unlocked/> -->

                <!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
                <tcp ip="localhost" port="9000" telnet="disable"/>

                <!-- Sets the shared key used by zone/launcher to connect to world -->
                <key>fasdf1f8017892371fhlakhsdf09187023</key>

                <!-- Enable and set the port for the HTTP service.  Defaults are shown -->
                <http port="9080" enabled="false" mimefile="mime.types" />
        </world>

        <!-- Chatserver (channels) information.  Defaults shown -->
        <chatserver>
                <host>channels.eqemulator.net</host>
                <port>7778</port>
        </chatserver>

        <!-- Mailserver (in-game mail) information.  Defaults shown -->
        <mailserver>
                <host>channels.eqemulator.net</host>
                <port>7779</port>
        </mailserver>

        <zones>
                <defaultstatus>20</defaultstatus>

                <!-- Sets port range for world to use to auto configure zones -->
                <ports low="7000" high="7100"/>
        </zones>

        <!-- Database configuration, replaces db.ini.  Defaults shown -->
        <database>
                <host>***</host>
                <port>***</port>
                <username>***</username>
                <password>***</password>
                <db>peq</db>
        </database>

        <!-- Launcher Configuration -->   
        <launcher>
                <!-- <logprefix>logs/zone-</logprefix> -->
                <!-- <logsuffix>.log</logsuffix> -->
                <!-- <exe>zone.exe or ./zone</exe> -->
                <!-- <timers restart="10000" reterminate="10000" initial="20000" interval="2000"> -->
        </launcher>
   
        <!-- File locations.  Defaults shown -->
        <files>
                <!-- <spells>spells_us.txt</spells> -->
                <!-- <opcodes>opcodes.conf</opcodes> -->
                <!-- <logsettings>log.ini</logsettings> -->
                <!-- <eqtime>eqtime.cfg</eqtime> -->
        </files>
        <!-- Directory locations.  Defaults shown -->
        <directories>
                <!-- <maps>Maps</maps> -->
                <!-- <quests>quests</quests> -->
                <!-- <plugins>plugins</plugins> -->
        </directories>
</server>
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  #2  
Old 09-06-2009, 02:20 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

You had the address commented out so the server might have bound to 127.0.0.1. You need to uncomment the address entry...

Code:
<!-- <address>some.server.com</address> -->
to

Code:
<address>YOURIPHERE</address>
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Yeorwned
Bane of Life [Custom Classic/PvP]
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  #3  
Old 09-06-2009, 02:25 PM
Pretentious
Fire Beetle
 
Join Date: Sep 2009
Posts: 22
Default

Still no luck, any other suggestions? ;S

(Though I do appreciate the help.)
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  #4  
Old 09-06-2009, 03:39 PM
Tharkun
Hill Giant
 
Join Date: Aug 2009
Posts: 125
Default

Your using the public LoginServer... can they see your server in the list, and just can connect?
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  #5  
Old 09-06-2009, 03:42 PM
Pretentious
Fire Beetle
 
Join Date: Sep 2009
Posts: 22
Default

Yup, they can see my server, just when they connect, it boots them to login.
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  #6  
Old 09-06-2009, 03:44 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

Your ports aren't forwarded correctly then. Their clients aren't able to make a connection.
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EQEmulator Developer / Administrator
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  #7  
Old 09-06-2009, 03:45 PM
Pretentious
Fire Beetle
 
Join Date: Sep 2009
Posts: 22
Default

Hmmm, alright. I'll try to get that figured out. :S

Thanks.
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  #8  
Old 09-06-2009, 03:49 PM
Pretentious
Fire Beetle
 
Join Date: Sep 2009
Posts: 22
Default

Got it to work, was a stupid mistake on my part.

Thanks for the help guys. :d
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  #9  
Old 11-04-2009, 04:39 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

What port do you normally have to forward on your router settings, and if so what dynamic range of ports will better affect what works and what doesn't?
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  #10  
Old 11-05-2009, 12:29 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

I have my ports forwarded as 7000 to 7500 and 9000 with TCP/UDP under the local adress what else am I doing wrong.
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  #11  
Old 11-05-2009, 02:15 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

The server sometimes still has trouble working behind the NAT Firewall on home routers that's why things like http://www.eqemulator.net/wiki/wikka...akka=RouterFix are suggested. It's also mentioned in the setup guide at the top of this forum but not in much detail http://eqemulator.net/forums/showthread.php?t=29043.

If that still doesn't work then it's likely a problem with your config xml file.
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