Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 09-15-2009, 12:28 PM
serivoth1234
Sarnak
 
Join Date: Aug 2009
Location: bum f*#k egypt
Posts: 37
Default

The reason the various pets aquire the dual wield skill at different levels I would guess was a form of balancing. But then again sony's logic is kinda off center to begin with. As far as npc's go, their ability to dual wield doesnt seem to apply to the rules governing pets. Their abilities are not directly a reflection of player classes. Well they are naturally but I guess I mean the abilities are available to them earlier it seems.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3