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Quests::Q&A This is the quest support section

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  #1  
Old 09-20-2009, 07:07 AM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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Quote:
Originally Posted by Shin Noir View Post
Some quest coder should help me out here.. I'm not very familiar with it. :/ but!
LoadPlayerScript() function in embparser.cpp
it does this whole..
Code:
string filename= "quests/";
	filename += zone;
	filename += "/player.pl";
	string packagename = "player";
	packagename += "_";
	packagename += zone;
build of the quests\zone\player.pl directory.. tries to eval it
Code:
try {
		perl->eval_file(packagename.c_str(), filename.c_str());
	}
then if it doesn't load,
Code:
if(!isloaded(packagename.c_str()))
	{
		filename = "quests/";
		filename += QUEST_TEMPLATES_DIRECTORY;
		filename += "/player.pl";
try templates. So if I'm not corrected, if a /<zone>/player.pl exists, it stops the parser from loading /templates/player.pl?
curiousity question, if I were to just take this code, and make it so it loads both player.pl, what would be wrong with that?
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  #2  
Old 09-21-2009, 03:16 AM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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anyone have a solution for this that doesn't involve copying and pasting into the 20 somethin odd player.pl's in the quest folder? and i'm still wondering what would happen if the source was changed to allow to load both, the player.pl's that are in the zone folders, as well as the templates one.
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