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Quests::Q&A This is the quest support section

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  #1  
Old 09-22-2009, 11:32 AM
Striat_eq
Fire Beetle
 
Join Date: Aug 2009
Location: LA
Posts: 12
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Quote:
Originally Posted by nightsta69 View Post
does $client->Message() broadcast worldwide, or just to the client that triggered the event?
The client that triggered.

quest::we(type, "message"); should work. This is world emote.
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  #2  
Old 09-22-2009, 11:44 AM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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ah there we go, thats what i've been lookin for, thanx alot.
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  #3  
Old 09-22-2009, 01:06 PM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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Code:
sub EVENT_LEVEL_UP {
	my $maxlvl = 75;
	my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
	foreach my $curclass (@classlist) {
       if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
			quest::setglobal($curclass."maxlvl",$name,2,"F");
            quest::we(5,"$name has made the server first level $ulevel $class!");
            return;
	   }
	}
}
here is the completed code for announcments of server first lvl ups. if anyone wants it, have fun! thanks to shin nor and several others in this thread for helping me weed it out, and learn a thing or two! I plan on adding more custom stuff, as I delve deeper into the learning curve of perl, and C++. thanks again everyone.
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