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  #1  
Old 09-23-2009, 04:12 PM
Davood
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you can complain all you want; but just like the marketplace, it's the players that determine if your server concept is successful and they decide by choosing to log in to your server or not; im happy with my tiny handful of regular players. my server is mostly for me to learn more about sql , and over the last 2 years i've been creating my own private changes to the game which I merge with every peq release.

I don't get paid for my work, and the only thing I get out of it is more learning, so even if there are 5 people on my server on average over the course of a week, I am still happy.
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  #2  
Old 09-23-2009, 04:18 PM
Davood
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Anyways all that aside; I'd love to work with other people to develop my server into something .. more; however I am an island in this as my RL Friends and family don't even know what EQ is and I have been mostly a lurker in the eqemu community.
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  #3  
Old 09-23-2009, 05:35 PM
rathma01
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I have kind of a rule whereby if a server's first zone is crushbone and the 1.0 epic weapons drop there then it's probably a good idea to find another server.

I started thinking about this when 90% of the "custom" servers were built around crushbone, and it seemed more like a custom-legit tutorial zone that spanned across all servers than actual custom content. Once you finished that zone and had your epic you could get started on the actual server.

"lol epics in crushbone, bye!"
  #4  
Old 09-23-2009, 10:04 PM
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Speedz
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I have seen many servers come and go in the time I have been with EQEmu. That is the nature of the emu (any emu). They come and go, they start and stop to restart different later as something else.

As a server OP, if it ain't fun to make why do it? Most (not all as I won't generalize) that I have seen start their first server in such a way where they remove all the things they disliked on live. It is sheer obviousness that Sony designed the live server to have so many annoyances that people share. So in actuality it is a rather no brainer to see new startup servers with these things you point out.

In essence for the server OPs they are (at least for me it is/was) setting up the EQ they would have liked it to be when they were most annoyed, most stressed and/or most disgusted. This is human nature to remember the negative the best and negativity stays with us longer.

So, once the negativity is quenched by the server running long enough and the "newness" wears off. THEN they either leave it up and keep having "fun" or they get bored and take it down to never start another.....or they rethink their ideas on the basis of it being completely detached from SONY and make a more balanced or fun server in a different way.

Many that have their own servers that used to play on live loved the essence of EQ. Ranting about how you think they should have fun won't bring about any constructive collaborations. If anything, if rants or complaints in such a general form get out of hand and start to pollute the general mind set it could drive some to say hell with this and use a non-emu login server and cut you(us) out entirely.

Its like television. You don't watch every channel your set receives right? You don't always watch it or watch it when there isn't anything on you like on any channel, right?

So is with the server list. If they don't offer what you like, don't play on them. The advantage we have here is, you can play on live or make your own if you don't like whats on the menu.

I think the whole emu experience is an evolving experience for all involved. Seems your emu experience has evolved past your willingness or ability to accommodate it (read between the lines here this is not an insult. I mean you no longer or perhaps never found fun in an easy EQ experience. But not everyone has that in mind here for themselves.)

Now for players, I feel it mirrors server OPs. They have the same drive to want the stuff that was either too obnoxious or hard to obtain, even tedious and not wanting to repeat everything that has been done before. So they at first want an easy play experience. Heck some never have the desire to change this type of game play they desire. Some do and they look for a new server or turn into a server OP and make a different server than they see on the list. Of course some never want to be spoon fed, and there is nothing wrong with that.

But you will never get people to change the server they host in such a manner as this. You say you don't want to do it alone. Well then you are stuck with 4 options. Organize a group to get one going, suck it up and start one for yourself, play what is out there and deal with it, or not play at all. We all have those choices. We all pick our path. You will get no where trying to mold a path for others.




edit: btw I took a bit to write this and all posts after the first page were after my hitting the reply button. so my comments are in responce and relation to the first page only.
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  #5  
Old 09-23-2009, 07:56 PM
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Secrets
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Quote:
Originally Posted by Davood View Post
you can complain all you want; but just like the marketplace, it's the players that determine if your server concept is successful and they decide by choosing to log in to your server or not; im happy with my tiny handful of regular players. my server is mostly for me to learn more about sql , and over the last 2 years i've been creating my own private changes to the game which I merge with every peq release.

I don't get paid for my work, and the only thing I get out of it is more learning, so even if there are 5 people on my server on average over the course of a week, I am still happy.
I suppose this is also true. I've seen the weirdest concepts work wonderfully lately, and it's not about the population, it's more about loving what you do.

I love what I do, except I kind of love what I do to a point where it becomes protective.

I know I would not know a fraction of what I do know now because of the community here, and how kind they were to teach me things.

I am a traditional EQer, so I do not always see things differently. Maybe they can work, maybe they cannot. I'm very black and white in my thinking, which means I often say yes or not to a concept, and never compromise on two concepts. A lot of what servers do today is compromising between two concepts to balance them.

Another thing is unheard of ideas. I personally like these unheard of ideas that servers implement (stuff like voice tells for NPCs, bots, etc), but I suppose it's the feeling of seeing everything with them which makes it 'bad', but then again, if everyone has it, it may be a good concept.

Maybe I should just stop talking now. I'm rambling ideas as they come up. :(

sorry for triple posting, feel free to merge these.
  #6  
Old 09-23-2009, 09:06 PM
Tharkun
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Join Date: Aug 2009
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I can definitely relate to the any sort of "open mouth, insert foot" moments.

I think everyone in this community will agree that EQ is a great game, and that some point has become wayward.

We all have different views of when that happened, but all have valid points regarding the issues.

When you get down to it... most of the community is standing on the shoulders of giants. The Dev team took on the enormous task of creating the emulator from little more than packets sniffed from the client. They've done a fantastic job. They have also improved the server imo, from what was originally created. One the reasons why SOE wont or very rarely changes classic content, is it's almost all hard coded and difficult to change. Where on the EMU a lot of this is now databased.

<tips pointy hat>
  #7  
Old 09-23-2009, 09:36 PM
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Secrets
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Quote:
Originally Posted by Tharkun View Post
We all have different views of when that happened, but all have valid points regarding the issues.
I don't think it is an issue, but instead an opinion that I let get out of control and tried to force on people. I'm sorry for that.
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