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General::Server Discussion Discussion about emulator servers.
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Old 09-23-2009, 07:56 PM
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Secrets
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Quote:
Originally Posted by Davood View Post
you can complain all you want; but just like the marketplace, it's the players that determine if your server concept is successful and they decide by choosing to log in to your server or not; im happy with my tiny handful of regular players. my server is mostly for me to learn more about sql , and over the last 2 years i've been creating my own private changes to the game which I merge with every peq release.

I don't get paid for my work, and the only thing I get out of it is more learning, so even if there are 5 people on my server on average over the course of a week, I am still happy.
I suppose this is also true. I've seen the weirdest concepts work wonderfully lately, and it's not about the population, it's more about loving what you do.

I love what I do, except I kind of love what I do to a point where it becomes protective.

I know I would not know a fraction of what I do know now because of the community here, and how kind they were to teach me things.

I am a traditional EQer, so I do not always see things differently. Maybe they can work, maybe they cannot. I'm very black and white in my thinking, which means I often say yes or not to a concept, and never compromise on two concepts. A lot of what servers do today is compromising between two concepts to balance them.

Another thing is unheard of ideas. I personally like these unheard of ideas that servers implement (stuff like voice tells for NPCs, bots, etc), but I suppose it's the feeling of seeing everything with them which makes it 'bad', but then again, if everyone has it, it may be a good concept.

Maybe I should just stop talking now. I'm rambling ideas as they come up. :(

sorry for triple posting, feel free to merge these.
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Old 09-23-2009, 09:06 PM
Tharkun
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Join Date: Aug 2009
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I can definitely relate to the any sort of "open mouth, insert foot" moments.

I think everyone in this community will agree that EQ is a great game, and that some point has become wayward.

We all have different views of when that happened, but all have valid points regarding the issues.

When you get down to it... most of the community is standing on the shoulders of giants. The Dev team took on the enormous task of creating the emulator from little more than packets sniffed from the client. They've done a fantastic job. They have also improved the server imo, from what was originally created. One the reasons why SOE wont or very rarely changes classic content, is it's almost all hard coded and difficult to change. Where on the EMU a lot of this is now databased.

<tips pointy hat>
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Old 09-23-2009, 09:36 PM
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Secrets
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Originally Posted by Tharkun View Post
We all have different views of when that happened, but all have valid points regarding the issues.
I don't think it is an issue, but instead an opinion that I let get out of control and tried to force on people. I'm sorry for that.
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