Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-24-2009, 04:37 PM
Tharkun
Hill Giant
 
Join Date: Aug 2009
Posts: 125
Default

When EQ was the only game in town, the grind was the only thing to do... but after grinding n characters to ## level, with #### AA's, grinding more faction for whatever the current expansion require to get to endgame, or keying, or flagging or all of the above.
So to sum up EQ:
Grind, grind, and grind...ooo and did I mention grinding?
XP multipliers are usually done to mitigate the monotony of these grinds.
could they be done better... probably... instead of a game wide multiplier... you could use the zone table and increase the XP in the lowbie zones... once the cons go green, the xp multiplier goes away. In the rule set... you can change the amount of XP needed to get an AA thus removing a multiplier.

I know a lot of people have this notion that the game starts at xx Level.
The servers that are founded on the notion that the game starts at xx level use the multiplier to accelerate the characters to that point. If the content is full filling I see no problem with this... giving out Tier1 and Epic 1.0 in CB... again if say SOE planned on those being level 45+ items, and the game starts at 60, what's the big deal... the content designers are helping to fast track players to see their real vision.

If you want a server with no XP multiplier to be successful... well I know what I would/will try. It will be a very time consuming build, especially with people that are doing this on the side. The challenge is, and always will be having lower end content that will keep people involved in the world you've created.
As Trevius said earlier... it will take a huge amount of planning to do this, and the average person unfortunately is not that patient.
Which brings me back to, instead of harping on how you think someone else did it wrong, either back it up with an alternative way, build your own server... or STFU
  #2  
Old 09-24-2009, 06:29 PM
Speedz's Avatar
Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
Default

Such a good post to be ended with a +99999999 agro modifier :-P great points made tho.
__________________
Just another face in the crowd..
  #3  
Old 09-24-2009, 06:57 PM
Tharkun
Hill Giant
 
Join Date: Aug 2009
Posts: 125
Default

Quote:
Originally Posted by Speedz View Post
Such a good post to be ended with a +99999999 agro modifier :-P great points made tho.
it's the noobtard necro in me
  #4  
Old 09-24-2009, 07:39 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

The first thing I thought when I saw +99999999999 aggro points was, "What if it's an int16?"

...I need to stop posting late at night.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3