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  #1  
Old 09-25-2009, 05:48 PM
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well as Far as I can tell rodents for one should be working. The line: "rtn,rtn" is the one corresponding to new rats model.
It is possible that the mobs have wrong gender or wrong texture assigned to them. Most non human mobs usually need to have gender 2. You may want to check on that, at least for rodents that is.
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  #2  
Old 09-25-2009, 06:07 PM
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I am sure the issue is that they updated certain models like rats, bats, and Orcs, so the zones are setup to load the new models and not the old ones anymore. There are 2 ways to fix that problem:

1. You can update the race numbers for those races to use the new models that have replaced them.

2. You can find the original freportw_chr.txt file that includes the old models and paste it into your EQ folder.
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  #3  
Old 09-25-2009, 06:09 PM
reddogut
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So I could pull the old Titanium files and they would work?
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  #4  
Old 09-25-2009, 06:42 PM
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#1. if you want to see new models:

You need to look up in your DB for freeport what race are your rats/rodents for example and orcs.

for rats try setting their race to 415, and for orcs to 458 (note that for orcs a texture number and helm number need to be the same)


#2
if you want to get old models:
you will need to add/replace few entries in that txt file:

replace: "rtn,rtn" with "rat,akanon_chr"

The orc model on other was native to freeport, and if orcs do not show up- that mean that under SoF client they are gone for good.



Personally I recommend going with option 1
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  #5  
Old 09-25-2009, 08:47 PM
reddogut
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Thank you for your help ChaosSlayer for all your help.

So I went into the npc_types table and changed "a_rodent" from model 36 to 415 and made sure to leave the gender alone (2). And abracadabra, it worked.

So am I going to have to go in and change every model for every zone that is still using the old models?

To be honest I was wondering what the big deal was with SoF, but these new models are kinda cool. Is there a list of new SoF models... I could create an MYSql script to change them all at once.

Again, thanks again for all the replies.
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  #6  
Old 09-25-2009, 11:02 PM
reddogut
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Now I'm confused... Like I said, I went into the npc_types table and changed the races for the myotis bats, rats, rodents, Orc Centurions, Deathfist Pawns... blah blah blah and now they are all using the newer models... and they look great. But no matter what I change snakes to, they are still human males. I made sure that gender was 2 as well. And it seems to only be West Freeport. The sankes in East Freeport show up fine (as snakes) and are using the same model (37) as the ones in West Freeport that are showing up as human males.

What the heck am I missing?
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  #7  
Old 09-25-2009, 11:15 PM
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Quote:
Originally Posted by reddogut View Post
Now I'm confused... Like I said, I went into the npc_types table and changed the races for the myotis bats, rats, rodents, Orc Centurions, Deathfist Pawns... blah blah blah and now they are all using the newer models... and they look great. But no matter what I change snakes to, they are still human males. I made sure that gender was 2 as well. And it seems to only be West Freeport. The sankes in East Freeport show up fine (as snakes) and are using the same model (37) as the ones in West Freeport that are showing up as human males.

What the heck am I missing?
Ah thats cause when SoE rewamped that part of Freeport they delete the old model graphics.

to add new snakes to that zone you will need to add:

snk,snk to that freeport txt file (and update lines count at the top)

OR follow my global guide from above and add

3,0,TFFF,snk.eqg,Loading Characters

to the GlobalLoad.txt file

new snake race number is 468
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