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Old 10-05-2009, 04:55 PM
Shin Noir's Avatar
Shin Noir
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Yeah. My #bot filter thread suggestion would cover that Ozium, wish the bot guys would give me the thumbs up on it, I'd happily write it up.

It'd let you have a bunch of on/off switches on what you want your bot to do. It's pretty easy to implement + easy to track, in my opinion too.

I personally think giving the player generic options isn't going to really make the bots too powerful, but instead more customization and usefulness since you won't get aggrivated when the bot does a routine you don't like for your situation.

Instead of trying to "predict" what the player wants, give them limited simplistic control over what the bot can and cannot do.

Thinking about this, maybe i'll finish it up. If nothing else other server owners can implement it.
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Old 10-08-2009, 12:32 PM
gaeorn
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I had a discussion with WildcardX a while back about the AI routines. They need a lot of work still. It would be great for people to contribute logic for classes/roles they are very familiar with. Based on Wild's plans, he wanted the AI to be role based. Eg: healer, tank, offtank, debuff, croud control, whatever. He had an initial list of roles on his blog. I like his general thinking, but felt that in the long run it would be even better to have finer grain control over the AI. Unfortunately, none of it has been coded as of yet.

I was going to work on the AI code for a cleric healer with some considerations for druid and shaman healers. In other words, it'd work best for a cleric, but would do a passable job for the other two major healing classes. However, I've been very busy in RL and haven't had time to work on this as of yet.

I would suggest that anyone who feels they know a role well enough to code AI for it, do so and submit it. Anything submitted is likely to be used, now or at some point in the future. I would just ask for patience as I know all of us devs have more to do than we have time to do it.
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