Quote:
Originally Posted by steve
They don't. I remember a post on the EQ forums from a Dev saying they don't have any of the original files from PoP or earlier. They were lost. That's why instead of modifying poknowledge directly to add new portal stones, they had to add objects. This is also why they can't modify any old zones. The original data to build the s3d files is simply not around any longer. Also why they can't fix the graphical armor problems or add new armor texture... they just simply don't have the original source files.
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Just to clear some of these theories up, I wanted to mention that most of the things mentioned in this quote that cannot be changed are all things that are included with the client and could be changed extremely easily!
They can't create new armor? The armor files are right in the client install folder. It would be relatively easy for them to create a decent variety of armor sets even if all they did was add new textures. Why this has never been done is far beyond my understanding, but it has nothing to do with them losing files at any point. All they would do is create another equipment file and then adjust the client to load the new equipment file when the client logs in like normal. Maybe they don't do it because it isn't in the budget (extremely ridiculous excuse), or maybe they don't do it because it would cause a heavy performance hit to the client (unlikely, but not as ridiculous of an excuse). I am fairly confident that if I was given the tools to edit the EQG files easily, I could make new armor set textures for all races and all armor types in a couple of weeks. My artistic skills are nothing compared to people who do it professionally, but I bet I could pull something decent off. If distributing those files wasn't a legal risk, I would probably make special sets just for my server right now!
They can't adjust old zones? How many zones have been re-textured over the years? A large amount of them have and some of them weren't even that long ago. I believe even we can adjust old zones by using a tool like Openzone. And, if we can do it, there is no doubt that SOE can.
I also don't think that the mentioned PoK changes are any proof that they don't have the old files. What do you think is easier; adding an object or 2 to an existing zone, or completely modify the zone file itself to expand/change it? The way that SOE does their zone files now is very heavy use of objects to be placed throughout the zone when/where needed, probably to reduce redundancy in most cases. Take a look at the S3DSpy info on the new Freeport zones and you will see that a large majority of the zone is from objects in that file.
There may be some truth in what you are saying about SOE not having everything from when Verant ran things, but I doubt they are missing anything critical. The examples you gave are not related to the source code anyway, as those would more likely to be issues with missing tools for editing old zones/models/equipment/textures/etc. I can see them possibly losing old obsolete tools, but I don't see them losing their old source for client or server or any of their database revisions. Millions of dollars of investment in software should ensure some pretty thorough backups.
KLS is right though; even if they didn't have backups, they would just need to change the rulesets slightly as well as some content and they could be running a Classic server in no time. They have already had progression servers, and Classic is part of progression.