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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 11-08-2009, 09:32 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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Do you still have to use the import_spells.pl to get new spells on your server? I noticed I'm already having trouble with it again and I want to know if you can still just use a spells_us for spells on your server.
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  #2  
Old 11-08-2009, 09:50 PM
leslamarch
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by Randymarsh9 View Post
Do you still have to use the import_spells.pl to get new spells on your server? I noticed I'm already having trouble with it again and I want to know if you can still just use a spells_us for spells on your server.
in spdat.h Find this (around line 42)
Code:
//#define NEW_LoadSPDat
#define DB_LoadSPDat    //load from DB vs spells_us.txt. for now, we're piggybacking NEW_LoadSPDat, so it will take precedence
change it to this
Code:
#define NEW_LoadSPDat
//#define DB_LoadSPDat  //load from DB vs spells_us.txt. for now, we're piggybacking NEW_LoadSPDat, so it will take precedence
Then it will use the spell file like it used to...
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  #3  
Old 11-08-2009, 10:38 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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Awesome, changed that, compiled. and now my toon has his 75 spells. Thanks again, lol
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  #4  
Old 11-09-2009, 12:44 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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i really wish they would have made that part into a rule, rather than define option...
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