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  #1  
Old 11-27-2009, 11:55 AM
Awlson
Fire Beetle
 
Join Date: Nov 2009
Posts: 6
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Lol Chaos. I'll admit Project '99 piqued my interest, but I have no desire for the true to eq leveling exp again. That sucked. When I quit, max level was 65, and I had only reached 63 on my sk. Of course, getting groups with a sk was a chore, and I was an alt-aholic because of that. (57 bst, a couple 51+ clerics, 50wiz, 40-something druid, etc...)
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  #2  
Old 11-28-2009, 01:56 PM
Awlson
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Join Date: Nov 2009
Posts: 6
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One more thing I thought of, what do the servers here do about death, and corpse runs? Two of the things I hated most was losing xp (and levels) when I died, and trying to get back to my corpse to get my gear before it poofed.
Losing levels from deaths sucked, a xp debt system is much preferred imo. Also removes that problem of losing a level, and not being able to get back into the zone to get rezzed (planes on live, for instance).
I also much prefer to respawn with my equipment on, and only have to retrieve my corpse if I want a rez. Too much time I wasted on live trying just to get back to my body to loot it, and being late to go out, head to bed, etc. Just an unjustified head-ache, IMO.
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  #3  
Old 11-28-2009, 03:10 PM
Jeido
Fire Beetle
 
Join Date: Feb 2009
Location: MA
Posts: 21
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Most servers (not all) have XP loss on death, but you respawn fully clothed. There's no need for corpse runs other than to rez for lost experience, but even if you're on a x2 or x3 XP server then you can easily just make up for the lost XP.
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  #4  
Old 11-28-2009, 03:28 PM
Awlson
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Join Date: Nov 2009
Posts: 6
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Quote:
Originally Posted by Jeido View Post
Most servers (not all) have XP loss on death, but you respawn fully clothed. There's no need for corpse runs other than to rez for lost experience, but even if you're on a x2 or x3 XP server then you can easily just make up for the lost XP.
Exactly. Corpse runs to get equipment back is just retarded. And lost exp/debt means little compared to losing all your stuff. On SoD, I know they implemented a xp debt system, so you never lose a level, but you have to work off the debt before you can progress further. Or, you can pay a healer a level based cost in pp to remove the debt. It scales to a max of 50pp there, but cash is hard to make, also.
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