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  #1  
Old 01-15-2010, 06:09 PM
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trevius
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Could this be due to players being charmed there by chance?
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  #2  
Old 01-15-2010, 11:50 PM
KingMort
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No not always in Kerra Ridge it's just wherever and whenever.. Some times there some times in other zones...

I asked them what they were doing before the crash and they said nothing other than clicking on the other player.. And in all cases of this crash it seems it's players clicking on other players that cause the crash and never any NPC's involved..

Is there any more BT commands i could do to help you guys figure this one out ?? I'll do anything at this point lol
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  #3  
Old 01-26-2010, 10:34 PM
KingMort
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Just an update, I replaced all my map files with the latest current stuff and it seems some of the crashing has cleared up thanks for that suggestion..

I have some NEW ones I guess (maybe not though could be still related) only difference here is that it seems like it's a mob now instead of a player..



Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 5084]
[New process 5090]
[New process 5089]
[New process 5088]
[New process 5087]
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
450                     if (
(gdb) bt
#0  0x0000000000718752 in EntityList::AIYellForHelp (this=0xbdcfa0,
    sender=0x7f39ddec56a0, attacker=0x84d4210) at aggro.cpp:450
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
#2  0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
    at entity.cpp:487
#3  0x00000000005d1c6c in main (argc=1, argv=0x7fff00976648) at net.cpp:494
(gdb) frame 6
#0  0x0000000000000000 in ?? ()
(gdb) print zone->short_name
$1 = 0x47ce510 "steamfont"
(gdb) frame 1
#1  0x00000000005c7292 in NPC::Process (this=0x7f39ddec56a0) at npc.cpp:620
620                     entity_list.AIYellForHelp(this, GetTarget());
(gdb) print name
$2 = "a_large_rat001", '\0' <repeats 49 times>
(gdb)
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  #4  
Old 01-28-2010, 01:14 PM
gaeorn
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At least that crash has a function name we can check into. I'll see if I can look into this in the next day or so.
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  #5  
Old 01-16-2010, 02:33 AM
gaeorn
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Mort's code isn't pure emu, nor is it 100% up to date (although it's much more recent than it was a few months ago). So chances are there is some other code around line 45.
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  #6  
Old 01-16-2010, 03:01 AM
KingMort
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My code is the same as anyones honestly other than a few very minor changes... always tried to do my own thing except recently i have found that my fellow artists and myself need to hopefully gain some type of community effort hehe ..

My database however is probably pretty old school or something..

Gaeorn are you not on IRC anymore I think i have a solution for all of this if you just will contact me please
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  #7  
Old 01-18-2010, 12:50 PM
gaeorn
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Quote:
Originally Posted by KingMort View Post
Gaeorn are you not on IRC anymore I think i have a solution for all of this if you just will contact me please
I'm on all day during weekdays. Just need to look me up by name if you don't see me in a particular channel.
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  #8  
Old 02-14-2010, 04:59 AM
Ansley1
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Join Date: Mar 2009
Posts: 78
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Quote:
Originally Posted by trevius View Post
Could this be due to players being charmed there by chance?
Alot of servers I've played on mobs will assist charmed pets. Just throwing that out there....randomly probably
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