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Old 01-25-2010, 04:27 AM
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Secrets
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New revision from googlecode.

- Mob HP changed to smooth out progression. NPCs that normally have lesser stats should have less HP than they did, NPCs with higher stats (such as nagafen) should have a lot more HP than they did.

- NPCs now regenerate 1% of their health/tick, regardless of what is set in the database or their combat state.
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Old 01-25-2010, 12:09 PM
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More tweaking...

DEX is now Parry & Critical Chance. AGI is now Riposte and Critical Multiplier. If your DEX is higher than AGI, you will parry instead of DEX making you get a critical multiplier, a critical chance, and a riposte chance all at once. (to be fair to the AGI stat, it's also ranged weaponry damage, but being useful for one class isn't enough. :P)

Endless Quiver is implemented for all classes by default.

Healing restored to the pre-hp tweak value as I undid the HP tweak.

Reduced NPC HP in half when it is calculated. This should make NPCs considerably easier for classes with no heals to start.
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