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  #1  
Old 01-28-2010, 04:50 PM
OscarGrouch05
Sarnak
 
Join Date: Apr 2008
Posts: 71
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that is a ref to what andmetal said above on 1-16-2010
What's up with the nulls in the characters' names?
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  #2  
Old 02-03-2010, 02:08 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
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Wow still getting these , and Now i know for sure it is BOT related, which on my end they are called GOONS but all i did was change the #bot commands and descriptions to #goon didn't mess with anything else... anyway here is the most recent crash which was just after giving the player his new goon from my RA promo...

Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 26798]
[New process 26804]
[New process 26803]
[New process 26802]
[New process 26801]
#0  0x00007f74e4000850 in ?? ()
(gdb) bt
#0  0x00007f74e4000850 in ?? ()
#1  0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7f74e443f260,
    iOther=0x7f74e43f42b0) at faction.cpp:180
#2  0x0000000000718d5e in Mob::CheckWillAggro (this=0x7f74e41a2c30,
    mob=0x7f74e443f260) at aggro.cpp:312
#3  0x0000000000718fca in EntityList::CheckClientAggro (this=0xbdcfa0,
    around=0x7f74e443f260) at aggro.cpp:45
#4  0x00000000005c1156 in Client::Process (this=0x7f74e443f260)
    at client_process.cpp:672
#5  0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
    at entity.cpp:487
#6  0x00000000005d1c6c in main (argc=1, argv=0x7ffff75141e8) at net.cpp:494
(gdb) frame 6
#6  0x00000000005d1c6c in main (argc=1, argv=0x7ffff75141e8) at net.cpp:494
494                                             entity_list.MobProcess();
(gdb) print zone->short_name
$1 = 0x1aff910 "erudsxing"
(gdb) frame 1
#1  0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7f74e443f260,
    iOther=0x7f74e43f42b0) at faction.cpp:180
180             if (iOther->GetPrimaryFaction() < 0)
(gdb) print name
$2 = "Xion\000me", '\0' <repeats 56 times>
(gdb) print iOther->name
$3 = "Shao\000me", '\0' <repeats 56 times>
(gdb)
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  #3  
Old 04-16-2010, 09:20 PM
mmaker
Fire Beetle
 
Join Date: Mar 2010
Posts: 10
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Quote:
Originally Posted by OscarGrouch05 View Post
What's up with the nulls in the characters' names?
That question is a couple of months old now, but in case it helps with future debugging I presume they're defined as char[64] instead of char*, so gdb prints out the full 64 character array. Which could contain any old junk after the first null.
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