Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Windows Servers

Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-23-2002, 03:46 PM
Sly Aside
Fire Beetle
 
Join Date: Sep 2002
Posts: 2
Default need the race number

Just need to figure out which race number applies to the model you're trying to #spawn. You'd also need to set the name, level, hitpoints, size and special attacks as best I can tell, as I haven't found a way to spawn the actual mob, just something that looks like them. You just get a level 1 gimp that just happens to look like Sleeper / Vindi / AoW with #spawn.

For reference, the AoW race # is 66, Kerafyrm's model is # 198 and Vindi doesn't have a "special" model but I don't know the number for his particular look offhand.

Available races are listed in the readme.html that comes with 3.6, at the bottom. The names are semi-accurate, ex AoW is listed as "Rallos Zek" and Kerafyrm is listed as "Prismatic Dragon".

Aside, Sly
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3