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Old 02-24-2010, 11:52 AM
ptarp
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Quote:
Originally Posted by trevius View Post
2. Auras - The logs show Auras being used seem to work the same as normal buffs.
Just wanted to mention that on live auras actually create a spawn that is persistent for about 6 hours, and all but the shaman's (its stationary) stays with the caster even after zoning. If the aura spawn is up, the buff icon goes to the "Auras" window of the caster along with an "effect" buff that goes to the song window on beneficial auras. Most of them have an area affect that will affect all group members or mobs within 50 to 60 paces, and they get the "effect" song in thier window as well.
Wizard and shaman auras are mainly detrimental (I think), and affect mobs within the radius while mage aura adds a buff to their own pet only, and those don't create an effect buff in the window. Chanter, cleric, and melee auras are positive for the group that range from XP bonus (chanter learner's aura), and AC, or regen.
There's a little more to it, but they definately don't work the same as normal buffs.
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Old 02-24-2010, 10:02 PM
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trevius
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Thanks for the info. I had never used them myself. The only aura thing I have played with on Live was some freebie veteran reward I had on my character. Clicking it showed an effect around my character, but the buff itself showed up in the normal buff window. I just assumed that was the same thing as the new aura system, but I guess it isn't.

I updated the original post in this thread with a small note about what you mentioned. I also updated and moved the Azone2 and Max Level issues into the recently resolved section, as Derision and KLS (and I think Secrets) have fixed them.
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