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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

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  #1  
Old 02-24-2010, 11:02 PM
nenelan
Hill Giant
 
Join Date: Feb 2008
Posts: 116
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Hmm. Your option is much better. I'm still rather new to the whole perl scripting side of things, so it was a challenge I made myself to see if I could do something a bit more advanced than "give me this item".
That being said, I did get a nice encounter working with this plugin, however, I will be the first to admit, it has its share of redundancy in the code, it is somewhat sloppy, and could be streamlined.
I admit I am very thrilled with the prospect of ranger (or any bow using npcs) using a bow if they have one in their loot table/model equipped. That's something that even live hasn't done yet!
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  #2  
Old 12-27-2010, 08:23 PM
krujo81
Fire Beetle
 
Join Date: Feb 2009
Location: Here,There
Posts: 20
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kinda old i know but has anyone finshed anything 100%?. Because Necro swarm pet aa are supose to be archers yet they melee lol.

Ill take a look at this code and see if i cant use it but am rather new to this stuff myself
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  #3  
Old 01-30-2011, 09:03 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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Yeah is this functional? I noticed there is a rule in the DB about npc archery damage now, but I haven't found a way to make them actually use bows.
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  #4  
Old 01-30-2011, 09:59 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Add special attack 'Y' to NPCs and they will use archery if their target is out of melee range. The rule is a multiplier of their normal dmg since we dont have values for ranged npc dmg in the db yet.
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