Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-02-2010, 07:47 PM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

Just switched to SoD client for playing on PEQ. Logged into my characters and buffed up. While buffing up had to use Cannibalize AA on shaman for more mana and then when i went to case Quiessence to heal myself my HP would not increase, nor would a direct heal increase my hp (even after zoning around). I believe it updated in the group window, but it didn't update for me.
Reply With Quote
  #2  
Old 04-02-2010, 08:03 PM
kamikazejello
Fire Beetle
 
Join Date: Jan 2010
Posts: 2
Default

Yes, it seemed after I cast a buff on the pet is when the crashing started happening. Glad you're on top of that

Just like the above post, I also was experiencing odd HP values. For example, if I had Temperance and died then respawned, my HP bar showed something like 4200/5000. 5000 was the value with Temp, 4200 was my actual without temp, and my % hovered around 83 or whatever it was.
Reply With Quote
  #3  
Old 04-02-2010, 09:28 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, the HP/Mana/Endurance formulas have changed. It isn't really a bug, which is why I didn't mention it here. It is mentioned in the other issues category for the main SoD development thread. Basically, the client just calculates those stats differently than our server does, and normally it thinks you have more HPs than the server does, which is why they never go to 100%. But, this is just a display bug, as you actually still have the exact same HPs you would in any other client, you just don't see yourself reach 100% like normal.

We already have some ideas for resolving the problem to either match the old clients with the new formulas, or match the new client with the old ones. The first thing we need are the actual formulas for calculating the new HP/Mana/End increase rates and stuff. That will probably take awhile, because they seem to have changed both base stats and also the increase amount per STA/INT/WIS increases.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 04-03-2010, 10:44 PM
Eva Aisling
Sarnak
 
Join Date: Feb 2010
Posts: 49
Default

I compiled the source to revision 1351 this afternoon, copied my character UI files from my SOF folder, and pasted them into my SOD folder. When I logged in my character, I summoned my bots and noticed that the HP bars were huge. I had to stretch out my group box to see them all.

I'm running a Windows server. Thanks for all of your hard work, guys!
Reply With Quote
  #5  
Old 04-04-2010, 12:18 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Have you tried it on a new character without copying over old files from another client? Many things have changed with the UI, which probably explains why you are having that issue. I copied my character files over, but not the UI ones. You can copy the name_servername.ini files over, but the UI_name_servername.ini file will probably cause issues like you are seeing.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #6  
Old 04-04-2010, 12:34 AM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Quote:
Originally Posted by Eva Aisling View Post
When I logged in my character, I summoned my bots and noticed that the HP bars were huge. I had to stretch out my group box to see them all.
There were quite a few UI changes between SoF and SoD, including changes to the group window to include mana/endurance bars. Try downloading a newer copy of your custom UI from eqinterface.
Reply With Quote
  #7  
Old 04-04-2010, 11:20 AM
Eva Aisling
Sarnak
 
Join Date: Feb 2010
Posts: 49
Default

Here's what I tried:
1) Deleted the UI_Character files
2) /loadskin default
3) Made a new character and spawned a bot
4) Logged into my other server, created a new char, and spawned a bot
5) Recompiled to rev1354, created a new char, and spawned a bot
6) Reinstalled the pre-compiled rev1316 from peq, made a new char, and spawned a bot

Results: The bars in my group window still look blown up on tests 1-5.
The bots wouldn't join my group with rev1316-Bots.

Note: I'm using the default UI that installed with SoD. I just didn't know what all files I needed to copy into new installation to keep all my macros, so I just copied all of them that had my character's names in it.
Reply With Quote
  #8  
Old 04-04-2010, 11:36 AM
ptarp
Fire Beetle
 
Join Date: Jan 2010
Location: Idaho
Posts: 27
Default items - spell scrolls

Spell scrolls in SoF and SoD were changed to include an added effect that isn't included on the emulator. Rk. II an Rk. III type spell scrolls have an added effect on live of un-memming the previous version of the spell.

In other words - If you scribe the Rk. III version of the spell from a scroll and have Rk. II in your book, a pop-up box is displayed telling you that the previous version will be replaced in your book. If you click 'Yes' or 'ok' (can't remember which), the Rk. II spell i removed from your spell book and the Rk. III is placed in it's location. - clicking 'no' will cancel the scribe.

I'm not sure if there's a different opcode for each spell or not, and not even sure how to figure that out, but I believe this change is the reason a lot of the spells in the 'items' table of the DB are listed as level 255 when looking at the scroll item, but 'spells_new' shows the correct class/level for the spells. All spells that are grouped along with Rk. II an Rk. III versions seem to be included with this problem.

It would be cool if the #scribespells command would remove previous versions also in order to make spellbooks more 'correct', and prevent filling spellbooks before all spells are memmed. Toons aren't supposed to need the lower versions if you have the Rk. III versions anyways.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3