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  #1  
Old 04-16-2010, 03:06 PM
kameko
Sarnak
 
Join Date: Apr 2010
Posts: 30
Exclamation

Just wanted to add that I have discovered the saylinks my program inserts into
the quest files are not fully compatible with Titanium. In game you may see
four or five leading zeros in front of the saylink. It still works just as it should,

I will be working on cleaning up the code, and making a change to fix this compatibility issue this weekend.

If you are interested in this, or have tried it out so far can you please give me
a little feedback. I'd like to hear from anyone who wants to try this out.

I am using it myself and am very happy with the changes it makes ingame.

Thanks,

Michael
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  #2  
Old 10-14-2010, 08:23 AM
Shayne
Fire Beetle
 
Join Date: Jan 2010
Location: _-_
Posts: 12
Default

does anyone still have a link for this?
Thanks
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  #3  
Old 04-19-2013, 04:01 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default

Quote:
Originally Posted by Shayne View Post
does anyone still have a link for this?
Thanks
I know it's a bit late, but I recently started over with a fresh database and realized saylink broke all my quests, so I scoured around my PCs looking for the Quest Updater and managed to find a copy.

Download Quest Updater
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  #4  
Old 06-16-2013, 05:18 PM
Figback65
Discordant
 
Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default

Figured out why on titanium it adds 0000's to the link in titanium. I dunno how to change it with the program but manually in the scripts you can change each one.

Adds 0's
Code:
quest::saylink("Off");

No 0's
Code:
quest::saylink("Off", 1);

Whatever was in the program that made the change effects varlink also so item links also have 000's and I dunno where to fix that.

EDIT: Note this is based using a Titanium Client on a Titanium Server. Other clients on a titanium server may need more work. (Untested)
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