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  #1  
Old 04-17-2010, 06:19 PM
Lillu
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This is really awesome, it offers intense customization possibility! Thanks a lot for the lists! I'm playing with it for an hour now. :P

proximity works too btw. timers for temp.effects could be set for as long as the effect lasts so they dont overlap. also, perma effects should be set only once, else the effect will slowly become a mess.
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  #2  
Old 04-22-2010, 06:18 PM
Lillu
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I might miss something but this seems to work only on NPC that are global (model)?
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  #3  
Old 04-22-2010, 06:41 PM
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trevius
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All of these effects seem to be based on the size of the NPC. The small effects may be barely noticeable if at all for certain NPCs, but they should all still work just fine. I suspect that the issue you are seeing is probably related to some NPCs in the Database being set to a size of 0, which shows them as size 6 in game, but this effect might still think they are size 0, and thus now show an effect. I haven't tested this yet to verify, but this is my current theory on the issue you are seeing.

For the permanent affects, I suggest you specify a specific $client at the end of the command so it only sends to 1 client at a time. That way, when players zone in, you could send it to them at that time and not again, so everyone sees the effect without the stacking problems.
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  #4  
Old 04-23-2010, 05:11 PM
Lillu
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it's definitely not a size issue. I haven't got enough time to try everything, but experiencing the issue in BoThunder with giants and storm riders too. I tried to resize the npcs, the issue is still there.
I'm using the same script and effect which works perfectly in BoT with a global npc model (human).
Will try to test it in other zones and npc to spot the issue.
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  #5  
Old 04-23-2010, 07:50 PM
Kayen
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I have discussed with Trev on our server too.

I have noticed many NPC's that will not display appearances. For example the global skeleton model for one. Simply changing the race will allow it work correctly.
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  #6  
Old 04-23-2010, 08:18 PM
Lillu
Hill Giant
 
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yep, basically as an ultimate workaround, I'm setting up invisible man NPCs and put them wherever. Can simply change their size and effect with a simple #repop and #reloadquest.
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  #7  
Old 04-23-2010, 08:25 PM
RichardoX
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Yeah, the effects can get laggy if you repop too many perma's. which is why I made note of that.. I have the entire list of effects and wether or not their perma on my server box but its down right now as I am in the middle of moving.
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  #8  
Old 04-24-2010, 11:08 AM
Kayen
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Quote:
Originally Posted by Lillu View Post
yep, basically as an ultimate workaround, I'm setting up invisible man NPCs and put them wherever. Can simply change their size and effect with a simple #repop and #reloadquest.
Yeah that is what I ended up doing.

But it does limit its function to a certain degree.
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