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Old 06-01-2010, 02:32 PM
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Akkadius
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Quote:
Originally Posted by Derision View Post
I blew away PoK from my PEQ database and sourced in your SQL and it looks fine to me.

The only duped spawn I could see is that Veeshan Emissary guy which Live is constantly spawning and immediately killing.

I have found it is not unusual to see mobs pathing around buildings or walls to actually walk through them on occasion, which I believe is due to you being out of the range at which you get constant movement updates for them, at some point during the packet collect.

The only other thing I noticed was the player mounts that got collected. I'll fix that in the next release.
Player mounts have been in there yes, but not a huge deal imo, I think it helps to get the new versions of mounts collected.

I've wiped my PoK slate, #repop and 0 NPC's. When I simply reenter my 35 minute collect with the 170 merchants I get duplicates of NPC's everywhere, NPC's pathing everywhere, NPC's not even close to their remote location way across the zone. I thought it may have been pre-existing grids but that's not it.
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Old 06-01-2010, 02:39 PM
Derision
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Odd. What I did was shutdown the server completely, executed:
Code:
delete from spawn2 where zone like '%poknowledge%';
delete from doors where zone like '%poknowledge%';
delete from grid where zoneid = 202;
delete from grid_entries where zoneid = 202;
delete from ground_spawns where zoneid = 202;
delete from object where zoneid = 202;
Then sourced in your SQL and restarted the server.

If you do #npcstats on each occurrence of the same duped spawns, are they both the same npcid and spawngroup (and in the 202nnn range ?).
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